Torque3D/Engine/source/core/virtualMountSystem.h

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _CORE_VMS_H_
#define _CORE_VMS_H_
#include "core/volume.h"
#include "core/util/tDictionary.h"
namespace Torque
{
namespace FS
{
/// The VirtualMountSystem extend the mount system by allowing you to mount and access multiple filesystems
/// on a single root. This allows you to mount multiple volume files on a single root without needing to
/// change source paths that reference those volumes to use new roots. For instance, you could mount
/// "missions1.zip" and "missions2.zip", on the same root "", and you could access files from either one.
///
/// If you need to mount a writeable filesystem on a VMS, you should mount it as the first filesystem on a root.
/// File writes are handled as follows:
/// 1) If you try to open a file for write, and it exists on one of the virtual mounts,
/// that is the mount that will be used for writing. But if the filesystem is read-only then the writes
/// will fail (and you will get appropriate error codes from your FileStream or whatever).
/// 2) If you try to open a file for write that doesn't exist, the VMS falls back to the default MountSystem
/// behavior, which is to use the first filesystem mounted on the root. If this filesystem happens to be
/// writable, then you will be able to write to the file.
/// 3) Nothing special is done for the WriteAppend case; that is, it follows the same logic as if you were
/// just trying to Write the file.
///
/// Because of rule 1) above, you should take care that any files you need to write (such as prefs.tscript), are not
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/// included in read-only zip archive files.
class VirtualMountSystem : public MountSystem
{
typedef MountSystem Parent;
public:
VirtualMountSystem() : mUseParentFind(false) {}
virtual ~VirtualMountSystem() { }
bool mount(String root, FileSystemRef fs) override;
bool mount(String root, const Path &path) override;
FileSystemRef unmount(String root) override;
bool unmount(FileSystemRef fs) override;
S32 findByPattern( const Path &inBasePath, const String &inFilePattern, bool inRecursive, Vector<String> &outList, bool includeDirs=false, bool multiMatch = true ) override;
bool createPath(const Path& path) override;
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protected:
void _log(const String& msg) override;
FileSystemRef _removeMountFromList(String root) override;
FileSystemRef _getFileSystemFromList(const Path& path) const override ;
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// Vector of file system refs
typedef Vector<FileSystemRef> RootToFSVec;
// map of path to list of file systems containing path
typedef Map<String, Vector<FileSystemRef> > PathFSMap;
// map of root to PathFSMap for that root
//typedef Map<String, PathFSMap*> RootToPathFSMap;
//RootToPathFSMap mMountMap;
PathFSMap mRootMap;
bool mUseParentFind; // this is needed because findByParent calls itself recursively and in some cases we don't want it to re-enter our version
};
}
}
#endif