Torque3D/Engine/source/sim/netDownload.cpp

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "core/dnet.h"
#include "console/simBase.h"
#include "sim/netConnection.h"
#include "core/stream/bitStream.h"
#include "core/stream/fileStream.h"
#include "sim/netObject.h"
class FileDownloadRequestEvent : public NetEvent
{
public:
typedef NetEvent Parent;
enum
{
MaxFileNames = 31,
};
U32 nameCount;
char mFileNames[MaxFileNames][256];
FileDownloadRequestEvent(Vector<char *> *nameList = NULL)
{
nameCount = 0;
if(nameList)
{
nameCount = nameList->size();
if(nameCount > MaxFileNames)
nameCount = MaxFileNames;
for(U32 i = 0; i < nameCount; i++)
{
dStrcpy(mFileNames[i], (*nameList)[i]);
//Con::printf("Sending request for file %s", mFileNames[i]);
}
}
}
virtual void pack(NetConnection *, BitStream *bstream)
{
bstream->writeRangedU32(nameCount, 0, MaxFileNames);
for(U32 i = 0; i < nameCount; i++)
bstream->writeString(mFileNames[i]);
}
virtual void write(NetConnection *, BitStream *bstream)
{
bstream->writeRangedU32(nameCount, 0, MaxFileNames);
for(U32 i = 0; i < nameCount; i++)
bstream->writeString(mFileNames[i]);
}
virtual void unpack(NetConnection *, BitStream *bstream)
{
nameCount = bstream->readRangedU32(0, MaxFileNames);
for(U32 i = 0; i < nameCount; i++)
bstream->readString(mFileNames[i]);
}
virtual void process(NetConnection *connection)
{
U32 i;
for(i = 0; i < nameCount; i++)
if(connection->startSendingFile(mFileNames[i]))
break;
if(i == nameCount)
connection->startSendingFile(NULL); // none of the files were sent
}
DECLARE_CONOBJECT(FileDownloadRequestEvent);
};
IMPLEMENT_CO_NETEVENT_V1(FileDownloadRequestEvent);
ConsoleDocClass( FileDownloadRequestEvent,
"@brief Used by NetConnection for transmitting requests to obtain files from server during loading.\n\n"
"Not intended for game development, for editors or internal use only.\n\n "
"@internal");
class FileChunkEvent : public NetEvent
{
public:
typedef NetEvent Parent;
enum
{
ChunkSize = 63,
};
U8 chunkData[ChunkSize];
U32 chunkLen;
FileChunkEvent(U8 *data = NULL, U32 len = 0)
{
if(data)
dMemcpy(chunkData, data, len);
chunkLen = len;
}
virtual void pack(NetConnection *, BitStream *bstream)
{
bstream->writeRangedU32(chunkLen, 0, ChunkSize);
bstream->write(chunkLen, chunkData);
}
virtual void write(NetConnection *, BitStream *bstream)
{
bstream->writeRangedU32(chunkLen, 0, ChunkSize);
bstream->write(chunkLen, chunkData);
}
virtual void unpack(NetConnection *, BitStream *bstream)
{
chunkLen = bstream->readRangedU32(0, ChunkSize);
bstream->read(chunkLen, chunkData);
}
virtual void process(NetConnection *connection)
{
connection->chunkReceived(chunkData, chunkLen);
}
virtual void notifyDelivered(NetConnection *nc, bool madeIt)
{
if(!nc->isRemoved())
nc->sendFileChunk();
}
DECLARE_CONOBJECT(FileChunkEvent);
};
IMPLEMENT_CO_NETEVENT_V1(FileChunkEvent);
ConsoleDocClass( FileChunkEvent,
"@brief Used by NetConnection for sending/receiving chunks of data.\n\n"
"Not intended for game development, for editors or internal use only.\n\n "
"@internal");
void NetConnection::sendFileChunk()
{
U8 buffer[FileChunkEvent::ChunkSize];
U32 len = FileChunkEvent::ChunkSize;
if(len + mCurrentFileBufferOffset > mCurrentFileBufferSize)
len = mCurrentFileBufferSize - mCurrentFileBufferOffset;
if(!len)
{
delete mCurrentDownloadingFile;
mCurrentDownloadingFile = NULL;
return;
}
mCurrentFileBufferOffset += len;
mCurrentDownloadingFile->read(len, buffer);
postNetEvent(new FileChunkEvent(buffer, len));
}
bool NetConnection::startSendingFile(const char *fileName)
{
if(!fileName || Con::getBoolVariable("$NetConnection::neverUploadFiles"))
{
sendConnectionMessage(SendNextDownloadRequest);
return false;
}
mCurrentDownloadingFile = FileStream::createAndOpen( fileName, Torque::FS::File::Read );
if(!mCurrentDownloadingFile)
{
// the server didn't have the file, so send a 0 byte chunk:
Con::printf("No such file '%s'.", fileName);
postNetEvent(new FileChunkEvent(NULL, 0));
return false;
}
Con::printf("Sending file '%s'.", fileName);
mCurrentFileBufferSize = mCurrentDownloadingFile->getStreamSize();
mCurrentFileBufferOffset = 0;
// always have 32 file chunks (64 bytes each) in transit
sendConnectionMessage(FileDownloadSizeMessage, mCurrentFileBufferSize);
for(U32 i = 0; i < 32; i++)
sendFileChunk();
return true;
}
void NetConnection::sendNextFileDownloadRequest()
{
// see if we've already downloaded this file...
while(mMissingFileList.size() && (Torque::FS::IsFile(mMissingFileList[0]) || Con::getBoolVariable("$NetConnection::neverDownloadFiles")))
{
dFree(mMissingFileList[0]);
mMissingFileList.pop_front();
}
if(mMissingFileList.size())
{
postNetEvent(new FileDownloadRequestEvent(&mMissingFileList));
}
else
{
fileDownloadSegmentComplete();
}
}
void NetConnection::chunkReceived(U8 *chunkData, U32 chunkLen)
{
if(chunkLen == 0)
{
// the server didn't have the file... apparently it's one we don't need...
dFree(mCurrentFileBuffer);
mCurrentFileBuffer = NULL;
dFree(mMissingFileList[0]);
mMissingFileList.pop_front();
return;
}
if(chunkLen + mCurrentFileBufferOffset > mCurrentFileBufferSize)
{
setLastError("Invalid file chunk from server.");
return;
}
dMemcpy(((U8 *) mCurrentFileBuffer) + mCurrentFileBufferOffset, chunkData, chunkLen);
mCurrentFileBufferOffset += chunkLen;
if(mCurrentFileBufferOffset == mCurrentFileBufferSize)
{
// this file's done...
// save it to disk:
FileStream *stream;
Con::printf("Saving file %s.", mMissingFileList[0]);
if((stream = FileStream::createAndOpen( mMissingFileList[0], Torque::FS::File::Write )) == NULL)
{
setLastError("Couldn't open file downloaded by server.");
return;
}
dFree(mMissingFileList[0]);
mMissingFileList.pop_front();
stream->write(mCurrentFileBufferSize, mCurrentFileBuffer);
delete stream;
mNumDownloadedFiles++;
dFree(mCurrentFileBuffer);
mCurrentFileBuffer = NULL;
sendNextFileDownloadRequest();
}
else
{
Con::executef("onFileChunkReceived", mMissingFileList[0], Con::getIntArg(mCurrentFileBufferOffset), Con::getIntArg(mCurrentFileBufferSize));
}
}