Torque3D/Engine/lib/bullet/examples/OpenGLWindow/LoadShader.h

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#ifndef _LOAD_SHADER_H
#define _LOAD_SHADER_H
#include "OpenGLInclude.h"
#ifdef __cplusplus
extern "C"
{
#endif //__cplusplus
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GLuint gltLoadShaderPair(const char *szVertexProg, const char *szFragmentProg);
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#ifdef __cplusplus
}
#endif //__cplusplus
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#endif //_LOAD_SHADER_H