2022-09-13 19:42:01 +00:00
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<?xml version="1.0" encoding="UTF-8" standalone ="yes"?>
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2017-03-26 22:53:01 +00:00
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<EditorSettings>
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2021-07-21 01:05:49 +00:00
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<Group
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name="AssetBrowser">
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<Setting
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name="previewSize">Small</Setting>
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2020-08-26 18:40:04 +00:00
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</Group>
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2021-07-21 01:05:49 +00:00
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<Group
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name="AssetCreation">
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<Setting
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name="AssetImporDefaultConfig">TestConfig</Setting>
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<Setting
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name="AutoImport">1</Setting>
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<Setting
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name="CppAssetSubdirectoryFormat"><AssetType>/<SpecialAssetTag>/</Setting>
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<Setting
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name="CubemapAssetSubdirectoryFormat"><AssetType>/</Setting>
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<Setting
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name="GUIAssetSubdirectoryFormat"><AssetType>/OtherFolder/</Setting>
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<Setting
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name="LevelAssetSubdirectoryFormat"><AssetType>/<AssetName>/</Setting>
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<Setting
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name="PostFXAssetSubdirectoryFormat"><AssetType>/</Setting>
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<Setting
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name="ScriptAssetSubdirectoryFormat"><AssetType>/<SpecialAssetTag>/</Setting>
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<Setting
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name="StatemachineAssetSubdirectoryFormat"><AssetType>/</Setting>
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<Setting
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name="TerrainAssetSubdirectoryFormat"><AssetType>/</Setting>
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<Setting
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name="TerrainMatAssetSubdirectoryFormat"><AssetType>/</Setting>
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2020-08-26 18:40:04 +00:00
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</Group>
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2021-07-21 01:05:49 +00:00
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<Group
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name="Assets">
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<Setting
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name="AssetImporDefaultConfig">DefaultImportConfig</Setting>
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<Setting
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2021-11-14 07:26:04 +00:00
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name="AutoImport">0</Setting>
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2021-07-21 01:05:49 +00:00
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<Group
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name="Browser">
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Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field
Added callback for onResize to guiWindowCtrl so controls - such as the EditorTree - can be properly resized in certain circumstances when the window is changed
Added getIncrement() and getRange() to GuiGameSettingsCtrl to better facilitate options manipulation on the script side
Corrected some of the console method documentation strings in GuiGameSettingsCtrl
Removed some unneeded, extraneous files and their asset definitions that came from odd import conversions. Where applicable, created cleaned up versions to make naming conventions and references stable
Fixed canvas mode update text typo: FSAA -> FXAA
Added logic to DOF, Light Rays, SSAO and Vignette postFX's to check both the preset setting AND the user preference before enabling.
Shifted initialization order so PostFX's are loaded before we configure the canvas, to ensure stuff like the FXAAPostFX exists and can be toggled on on load
Fixed multiple issues with options menu:
When using gamepad, unable to navigate from categories to options. Fixed so can now traverse as normal
Input limitations on gamepad necessitated changing of how setting applying happens, is now done as a 'apply or discard' prompt when leaving the options menu
Added proper handling for adjusting settings with gamepad with left/right inputs
Fixed issue where the unapplied change for an option was sometimes being processed as an object name rather than an implicit string. Now made to be explicit strings to avoid issue.
Made the menu button input for "Select" to go from categories to options gamepad only, and hidden when in the options list
Fixed issue where changing window mode didn't correctly affect resolution option. Now set up so changing this field correctly refreshes the resolution option. Specifically, when on borderless, the resolution field does not show, preventing confusion as it is always full resolution
Generally have the options list refresh when changes happen to allow any and all fields to be able to dynamically respond to other options having changed improving flexibility.
Cleaned up old, unused, commented out functions
Added ability on OKCancel message boxes to override the button text if needed
Fixed issue with AssetBrowser where the shrink/grow icons next to the preview size slider were not anchored correctly.
Adjusted callback logic so if preview slider is clicked on, rather than dragged, it will correctly update the zoom values
Added sorting to Modules List dropdown for the AssetBrowser
Improved standardization of double-clicking in AssetBrowser. Now defaults to editing action if regularly browsing and selecting if in select mode. Still allows regular per-type overrides as normal
Moved definition of GuiDisabledTextEditProfile to gui profiles.ed.tscript file, removed duplicates to stop error spam
Adjusted default settings value for double-click action in AB to be edit to prevent unstable behavior
Removed old file refs from Load Recent list in the default settings
2022-03-27 03:36:37 +00:00
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<Setting
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2022-09-13 19:42:01 +00:00
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name="doubleClickAction">Edit Asset</Setting>
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2023-09-09 03:44:18 +00:00
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<Setting
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2024-02-10 20:41:12 +00:00
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name="LastPosExt">0 634 1560 360</Setting>
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2021-07-21 01:05:49 +00:00
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<Setting
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name="previewTileSize">1</Setting>
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<Setting
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name="showCoreModule">1</Setting>
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<Setting
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name="showToolsModule">1</Setting>
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2020-08-26 18:40:04 +00:00
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</Group>
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2022-05-31 05:26:20 +00:00
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<Group
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name="New">
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2023-03-18 07:22:47 +00:00
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<Setting
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name="alwaysPromptModuleTarget">1</Setting>
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2022-05-31 05:26:20 +00:00
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<Setting
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name="defaultModule">ExampleModule</Setting>
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</Group>
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2020-08-26 18:40:04 +00:00
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</Group>
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2021-07-21 01:05:49 +00:00
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<Group
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name="AxisGizmo">
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<Setting
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name="axisGizmoMaxScreenLen">100</Setting>
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<Setting
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name="mouseRotateScalar">0.8</Setting>
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<Setting
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name="mouseScaleScalar">0.8</Setting>
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<Setting
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name="renderInfoText">1</Setting>
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<Setting
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name="renderWhenUsed">0</Setting>
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<Setting
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name="rotationSnap">15</Setting>
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<Setting
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name="snapRotations">0</Setting>
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<Group
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name="Grid">
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<Setting
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name="forceSnapRotations">1</Setting>
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<Setting
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name="gridColor">255 255 255 20</Setting>
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<Setting
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name="gridSize">1 1 1</Setting>
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<Setting
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name="planeDim">500</Setting>
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<Setting
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name="renderPlane">0</Setting>
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<Setting
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name="renderPlaneHashes">0</Setting>
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<Setting
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name="snapToGrid">0</Setting>
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2020-08-26 18:40:04 +00:00
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</Group>
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</Group>
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2021-07-21 01:05:49 +00:00
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<Group
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name="ConvexEditor">
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<Setting
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2021-08-08 00:27:01 +00:00
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name="materialName">Prototyping:WallOrange</Setting>
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2020-08-26 18:40:04 +00:00
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</Group>
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2021-07-21 01:05:49 +00:00
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<Group
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name="DatablockEditor">
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<Setting
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name="libraryTab">1</Setting>
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2019-11-24 12:52:34 +00:00
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</Group>
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2021-07-21 01:05:49 +00:00
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<Group
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name="GuiEditor">
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<Setting
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name="lastPath">tools/RPGDialogEditor/gui</Setting>
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<Setting
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2023-12-17 05:18:33 +00:00
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name="previewResolution">1280 720</Setting>
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2021-07-21 01:05:49 +00:00
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<Group
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name="EngineDevelopment">
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<Setting
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name="showEditorGuis">0</Setting>
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<Setting
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name="showEditorProfiles">0</Setting>
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<Setting
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name="toggleIntoEditor">0</Setting>
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2019-11-24 12:52:34 +00:00
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</Group>
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2021-07-21 01:05:49 +00:00
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<Group
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name="Help">
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<Setting
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name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
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<Setting
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name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
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<Setting
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2023-10-22 05:47:29 +00:00
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name="documentationURL">https://docs.torque3d.org</Setting>
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2020-08-26 18:40:04 +00:00
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</Group>
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2021-07-21 01:05:49 +00:00
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<Group
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name="Rendering">
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<Setting
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name="drawBorderLines">1</Setting>
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<Setting
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name="drawGuides">1</Setting>
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2019-11-24 12:52:34 +00:00
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</Group>
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2021-07-21 01:05:49 +00:00
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<Group
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name="Selection">
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<Setting
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name="fullBox">0</Setting>
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2019-11-24 12:52:34 +00:00
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</Group>
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2021-07-21 01:05:49 +00:00
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<Group
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name="Snapping">
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<Setting
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name="sensitivity">2</Setting>
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<Setting
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name="snap2Grid">0</Setting>
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<Setting
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name="snap2GridSize">8</Setting>
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<Setting
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name="snapToCanvas">1</Setting>
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<Setting
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name="snapToCenters">1</Setting>
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<Setting
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name="snapToControls">1</Setting>
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<Setting
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name="snapToEdges">1</Setting>
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<Setting
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name="snapToGuides">1</Setting>
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2019-11-19 07:25:24 +00:00
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</Group>
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</Group>
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2021-07-21 01:05:49 +00:00
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<Group
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name="LevelInformation">
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<Setting
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name="levelsDirectory">data/FPSGameplay/levels</Setting>
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<Group
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name="levels">
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<Group
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name="BlankRoom.mis">
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<Setting
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name="cameraSpeed">25</Setting>
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2019-11-19 07:25:24 +00:00
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</Group>
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2021-07-21 01:05:49 +00:00
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<Group
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name="DefaultEditorLevel.mis">
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<Setting
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name="cameraSpeed">25</Setting>
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
Fixed loose file bindings for all associated slots in level asset, such as postFX file, decals, etc
Expanded TSStatic onInspect testcase to parse materialSlots and hook-in a specialized material field for editing/quick reference from the inspector
Adjusted expand behavior of guiTree to be more reliable
Added internal name 'stack' to inspectorGroup's stack child objects for easier access to add programatic fields
Removed redundant PreMult translucency type code
Added setting of feature so probes work when in forward/basic lit mode
Corrected indexing error in SQLiteObject class so it properly parses with the updated console API
Tweaked the FOV setting logic in GameConnection::onControlObjectChange to not be spammy
Fixed var when trying to bind the camera to the client
Added project setting field to dictate the default render mode between Forward or Deferred
Integrated MotionBlur PostFX into updated PostFX Editor paradigm and exposed the samples uniform as an editable field
Integrated DOF PostFX into updated PostFX Editor paradigm
Updated setting group name for vignette postFX
Shifted shaderCache to be in data/cache along with other cached files
Added helper function to replace strings in a file
Fixed ExampleCppObject asset to have correct loose file references
Adjusted editor default level logic so it can be modifed and then stored, as well as reset back to the original default
Fixed verve reference to root scene group
Adjusted location of a nonmodal gui profile so it loads at the correct time
Reorganized AssetBrowser loading and refresh logic so it doesn't stack multiple refresh requests back-to-back causing lag
Updated the search behavior to search not just the current address, but all child folders as well, making it far more useful
Initial work into zip and folder drag-and-drop asset importing support
Removed the import config setting for 'always display material maps' as it is redundant with the new importer context menu actions
Updated example asset type file
Ensured all asset types have proper handling for move, rename and delete actions
Fixed double-click behavior on folders in the AB
Fixed CPP asset preview
Added better logic to discern if a top-level folder belongs to a module or not in the AB directory browser
Added ability to convert a non-module top-level folder in the AB into a module
Added initial hooks for being able to generate a new Editor Tool, similar to how the AB can generate modules
Renamed CPP asset template files to have the .template so they aren't accidentally picked up by cmake
Fixed convex editor's material handling to work with AB and reference back properly
Updated AB images for folder up/down navigation buttons, and the breadcrumb divider arrow
Made PostFX Editor properly allow for input pass-through so you can still edit the level with it open
Added some additional common text gui profiles
Disabled calls to old editor settings logic in various editors to remove spam
Added callOnModules call so tools can initialize properly when the world editor is opened
Fixed logic test for visualizers
Added ability for cmake to scan tools directory for any tools that add source files
2020-02-04 07:47:28 +00:00
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</Group>
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2021-07-21 01:05:49 +00:00
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<Group
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name="EmptyLevel.mis">
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<Setting
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name="cameraSpeed">25</Setting>
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2019-11-24 12:52:34 +00:00
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</Group>
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2021-07-21 01:05:49 +00:00
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<Group
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name="Empty Terrain.mis">
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<Setting
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name="cameraSpeed">25</Setting>
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2020-08-26 18:40:04 +00:00
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</Group>
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2021-07-21 01:05:49 +00:00
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<Group
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name="PbrMatTest.mis">
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<Setting
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name="cameraSpeed">5</Setting>
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2020-08-26 18:40:04 +00:00
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</Group>
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2019-11-19 03:42:55 +00:00
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</Group>
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2019-09-29 11:44:43 +00:00
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</Group>
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2021-07-21 01:05:49 +00:00
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<Group
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name="MeshRoadEditor">
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<Setting
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name="DefaultNormal">0 0 1</Setting>
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<Setting
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name="DefaultWidth">10</Setting>
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<Setting
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name="HoverSplineColor">255 0 0 255</Setting>
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<Setting
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name="SelectedSplineColor">0 255 0 255</Setting>
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<Setting
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name="sideMaterialName">DefaultRoadMaterialOther</Setting>
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<Setting
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name="topMaterialName">DefaultRoadMaterialTop</Setting>
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2020-04-15 17:15:12 +00:00
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</Group>
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2021-07-21 01:05:49 +00:00
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<Group
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name="NavEditor">
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<Setting
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name="backgroundBuild">1</Setting>
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<Setting
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name="SpawnClass">AIPlayer</Setting>
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<Setting
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name="spawnDatablock">DefaultPlayerData</Setting>
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2020-08-26 18:40:04 +00:00
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</Group>
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2021-07-21 01:05:49 +00:00
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<Group
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name="RiverEditor">
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<Setting
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name="DefaultDepth">5</Setting>
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<Setting
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name="DefaultNormal">0 0 1</Setting>
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<Setting
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name="DefaultWidth">10</Setting>
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<Setting
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name="HoverNodeColor">255 255 255 255</Setting>
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<Setting
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name="HoverSplineColor">255 0 0 255</Setting>
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<Setting
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name="SelectedSplineColor">0 255 0 255</Setting>
|
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
Fixed loose file bindings for all associated slots in level asset, such as postFX file, decals, etc
Expanded TSStatic onInspect testcase to parse materialSlots and hook-in a specialized material field for editing/quick reference from the inspector
Adjusted expand behavior of guiTree to be more reliable
Added internal name 'stack' to inspectorGroup's stack child objects for easier access to add programatic fields
Removed redundant PreMult translucency type code
Added setting of feature so probes work when in forward/basic lit mode
Corrected indexing error in SQLiteObject class so it properly parses with the updated console API
Tweaked the FOV setting logic in GameConnection::onControlObjectChange to not be spammy
Fixed var when trying to bind the camera to the client
Added project setting field to dictate the default render mode between Forward or Deferred
Integrated MotionBlur PostFX into updated PostFX Editor paradigm and exposed the samples uniform as an editable field
Integrated DOF PostFX into updated PostFX Editor paradigm
Updated setting group name for vignette postFX
Shifted shaderCache to be in data/cache along with other cached files
Added helper function to replace strings in a file
Fixed ExampleCppObject asset to have correct loose file references
Adjusted editor default level logic so it can be modifed and then stored, as well as reset back to the original default
Fixed verve reference to root scene group
Adjusted location of a nonmodal gui profile so it loads at the correct time
Reorganized AssetBrowser loading and refresh logic so it doesn't stack multiple refresh requests back-to-back causing lag
Updated the search behavior to search not just the current address, but all child folders as well, making it far more useful
Initial work into zip and folder drag-and-drop asset importing support
Removed the import config setting for 'always display material maps' as it is redundant with the new importer context menu actions
Updated example asset type file
Ensured all asset types have proper handling for move, rename and delete actions
Fixed double-click behavior on folders in the AB
Fixed CPP asset preview
Added better logic to discern if a top-level folder belongs to a module or not in the AB directory browser
Added ability to convert a non-module top-level folder in the AB into a module
Added initial hooks for being able to generate a new Editor Tool, similar to how the AB can generate modules
Renamed CPP asset template files to have the .template so they aren't accidentally picked up by cmake
Fixed convex editor's material handling to work with AB and reference back properly
Updated AB images for folder up/down navigation buttons, and the breadcrumb divider arrow
Made PostFX Editor properly allow for input pass-through so you can still edit the level with it open
Added some additional common text gui profiles
Disabled calls to old editor settings logic in various editors to remove spam
Added callOnModules call so tools can initialize properly when the world editor is opened
Fixed logic test for visualizers
Added ability for cmake to scan tools directory for any tools that add source files
2020-02-04 07:47:28 +00:00
|
|
|
</Group>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Group
|
|
|
|
|
name="RoadEditor">
|
|
|
|
|
<Setting
|
|
|
|
|
name="DefaultWidth">10</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="HoverNodeColor">255 255 255 255</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="materialName">DefaultDecalRoadMaterial</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="SelectedSplineColor">0 255 0 255</Setting>
|
2020-08-26 18:40:04 +00:00
|
|
|
</Group>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Group
|
|
|
|
|
name="ShapeEditor">
|
|
|
|
|
<Setting
|
|
|
|
|
name="AdvancedWndVisible">1</Setting>
|
|
|
|
|
<Setting
|
2024-02-10 20:41:12 +00:00
|
|
|
name="backgroundColor">188 188 188 100</Setting>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Setting
|
|
|
|
|
name="gridDimension">40 40</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="gridSize">0.1</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="highlightMaterial">1</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="RenderCollision">0</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="renderMounts">1</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="showBounds">0</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="ShowGrid">1</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="showNodes">1</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="showObjBox">1</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="SunAmbientColor">180 180 180 255</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="SunAngleX">45</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="SunAngleZ">135</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="SunDiffuseColor">255 255 255 255</Setting>
|
2020-08-26 18:40:04 +00:00
|
|
|
</Group>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Group
|
|
|
|
|
name="TerrainEditor">
|
|
|
|
|
<Setting
|
|
|
|
|
name="currentAction">lowerHeight</Setting>
|
|
|
|
|
<Group
|
|
|
|
|
name="ActionValues">
|
|
|
|
|
<Setting
|
|
|
|
|
name="adjustHeightVal">10</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="noiseFactor">1</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="scaleVal">1</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="setHeightVal">100</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="SlopeMaxAngle">90</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="SlopeMinAngle">0</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="smoothFactor">0.1</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="softSelectDefaultFilter">1.000000 0.833333 0.666667 0.500000 0.333333 0.166667 0.000000</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="softSelectFilter">1.000000 0.833333 0.666667 0.500000 0.333333 0.166667 0.000000</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="softSelectRadius">50</Setting>
|
2020-08-26 18:40:04 +00:00
|
|
|
</Group>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Group
|
|
|
|
|
name="Brush">
|
|
|
|
|
<Setting
|
|
|
|
|
name="brushPressure">1</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="brushSize">40 40</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="brushSoftness">1</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="brushType">ellipse</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="maxBrushSize">40 40</Setting>
|
2020-08-26 18:40:04 +00:00
|
|
|
</Group>
|
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
Fixed loose file bindings for all associated slots in level asset, such as postFX file, decals, etc
Expanded TSStatic onInspect testcase to parse materialSlots and hook-in a specialized material field for editing/quick reference from the inspector
Adjusted expand behavior of guiTree to be more reliable
Added internal name 'stack' to inspectorGroup's stack child objects for easier access to add programatic fields
Removed redundant PreMult translucency type code
Added setting of feature so probes work when in forward/basic lit mode
Corrected indexing error in SQLiteObject class so it properly parses with the updated console API
Tweaked the FOV setting logic in GameConnection::onControlObjectChange to not be spammy
Fixed var when trying to bind the camera to the client
Added project setting field to dictate the default render mode between Forward or Deferred
Integrated MotionBlur PostFX into updated PostFX Editor paradigm and exposed the samples uniform as an editable field
Integrated DOF PostFX into updated PostFX Editor paradigm
Updated setting group name for vignette postFX
Shifted shaderCache to be in data/cache along with other cached files
Added helper function to replace strings in a file
Fixed ExampleCppObject asset to have correct loose file references
Adjusted editor default level logic so it can be modifed and then stored, as well as reset back to the original default
Fixed verve reference to root scene group
Adjusted location of a nonmodal gui profile so it loads at the correct time
Reorganized AssetBrowser loading and refresh logic so it doesn't stack multiple refresh requests back-to-back causing lag
Updated the search behavior to search not just the current address, but all child folders as well, making it far more useful
Initial work into zip and folder drag-and-drop asset importing support
Removed the import config setting for 'always display material maps' as it is redundant with the new importer context menu actions
Updated example asset type file
Ensured all asset types have proper handling for move, rename and delete actions
Fixed double-click behavior on folders in the AB
Fixed CPP asset preview
Added better logic to discern if a top-level folder belongs to a module or not in the AB directory browser
Added ability to convert a non-module top-level folder in the AB into a module
Added initial hooks for being able to generate a new Editor Tool, similar to how the AB can generate modules
Renamed CPP asset template files to have the .template so they aren't accidentally picked up by cmake
Fixed convex editor's material handling to work with AB and reference back properly
Updated AB images for folder up/down navigation buttons, and the breadcrumb divider arrow
Made PostFX Editor properly allow for input pass-through so you can still edit the level with it open
Added some additional common text gui profiles
Disabled calls to old editor settings logic in various editors to remove spam
Added callOnModules call so tools can initialize properly when the world editor is opened
Fixed logic test for visualizers
Added ability for cmake to scan tools directory for any tools that add source files
2020-02-04 07:47:28 +00:00
|
|
|
</Group>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Group
|
|
|
|
|
name="Theme">
|
|
|
|
|
<Setting
|
2022-09-13 19:42:01 +00:00
|
|
|
name="dividerDarkColor">30 30 30 255</Setting>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Setting
|
2022-09-13 19:42:01 +00:00
|
|
|
name="dividerLightColor">150 150 150 255</Setting>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Setting
|
2022-09-13 19:42:01 +00:00
|
|
|
name="dividerMidColor">150 160 190 100</Setting>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Setting
|
2022-09-13 19:42:01 +00:00
|
|
|
name="fieldBGColor">40 40 40 255</Setting>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Setting
|
2022-09-13 19:42:01 +00:00
|
|
|
name="fieldBGHLColor">100 110 120 255</Setting>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Setting
|
2022-09-13 19:42:01 +00:00
|
|
|
name="fieldBGSELColor">150 160 170 255</Setting>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Setting
|
2022-09-13 19:42:01 +00:00
|
|
|
name="fieldTextColor">185 185 185 255</Setting>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Setting
|
2022-09-13 19:42:01 +00:00
|
|
|
name="fieldTextHLColor">255 255 255 255</Setting>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Setting
|
2022-09-13 19:42:01 +00:00
|
|
|
name="fieldTextNAColor">100 100 100 255</Setting>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Setting
|
|
|
|
|
name="fieldTextSELColor">255 255 255 255</Setting>
|
|
|
|
|
<Setting
|
2022-09-13 19:42:01 +00:00
|
|
|
name="headerColor">40 40 40 255</Setting>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Setting
|
2022-09-13 19:42:01 +00:00
|
|
|
name="headerTextColor">185 185 185 255</Setting>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Setting
|
2022-09-13 19:42:01 +00:00
|
|
|
name="tabsColor">40 40 40 255</Setting>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Setting
|
2023-09-09 03:44:18 +00:00
|
|
|
name="tabsHLColor">100 100 100 255</Setting>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Setting
|
2022-09-13 19:42:01 +00:00
|
|
|
name="tabsSELColor">100 110 120 255</Setting>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Setting
|
2022-09-13 19:42:01 +00:00
|
|
|
name="tooltipBGColor">100 110 120 255</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="tooltipDivColor">150 150 150 255</Setting>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Setting
|
|
|
|
|
name="tooltipDividerColor">72 70 68 255</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="tooltipTextColor">255 255 255 255</Setting>
|
|
|
|
|
<Setting
|
2022-09-13 19:42:01 +00:00
|
|
|
name="windowBackgroundColor">35 35 35 255</Setting>
|
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
Fixed loose file bindings for all associated slots in level asset, such as postFX file, decals, etc
Expanded TSStatic onInspect testcase to parse materialSlots and hook-in a specialized material field for editing/quick reference from the inspector
Adjusted expand behavior of guiTree to be more reliable
Added internal name 'stack' to inspectorGroup's stack child objects for easier access to add programatic fields
Removed redundant PreMult translucency type code
Added setting of feature so probes work when in forward/basic lit mode
Corrected indexing error in SQLiteObject class so it properly parses with the updated console API
Tweaked the FOV setting logic in GameConnection::onControlObjectChange to not be spammy
Fixed var when trying to bind the camera to the client
Added project setting field to dictate the default render mode between Forward or Deferred
Integrated MotionBlur PostFX into updated PostFX Editor paradigm and exposed the samples uniform as an editable field
Integrated DOF PostFX into updated PostFX Editor paradigm
Updated setting group name for vignette postFX
Shifted shaderCache to be in data/cache along with other cached files
Added helper function to replace strings in a file
Fixed ExampleCppObject asset to have correct loose file references
Adjusted editor default level logic so it can be modifed and then stored, as well as reset back to the original default
Fixed verve reference to root scene group
Adjusted location of a nonmodal gui profile so it loads at the correct time
Reorganized AssetBrowser loading and refresh logic so it doesn't stack multiple refresh requests back-to-back causing lag
Updated the search behavior to search not just the current address, but all child folders as well, making it far more useful
Initial work into zip and folder drag-and-drop asset importing support
Removed the import config setting for 'always display material maps' as it is redundant with the new importer context menu actions
Updated example asset type file
Ensured all asset types have proper handling for move, rename and delete actions
Fixed double-click behavior on folders in the AB
Fixed CPP asset preview
Added better logic to discern if a top-level folder belongs to a module or not in the AB directory browser
Added ability to convert a non-module top-level folder in the AB into a module
Added initial hooks for being able to generate a new Editor Tool, similar to how the AB can generate modules
Renamed CPP asset template files to have the .template so they aren't accidentally picked up by cmake
Fixed convex editor's material handling to work with AB and reference back properly
Updated AB images for folder up/down navigation buttons, and the breadcrumb divider arrow
Made PostFX Editor properly allow for input pass-through so you can still edit the level with it open
Added some additional common text gui profiles
Disabled calls to old editor settings logic in various editors to remove spam
Added callOnModules call so tools can initialize properly when the world editor is opened
Fixed logic test for visualizers
Added ability for cmake to scan tools directory for any tools that add source files
2020-02-04 07:47:28 +00:00
|
|
|
</Group>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Group
|
|
|
|
|
name="WorldEditor">
|
|
|
|
|
<Setting
|
2024-02-10 20:41:12 +00:00
|
|
|
name="currentEditor">ShapeEditorPlugin</Setting>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Setting
|
|
|
|
|
name="displayType">6</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="dropType">screenCenter</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="EditorLayoutMode">Modern</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="forceSidebarToSide">1</Setting>
|
|
|
|
|
<Setting
|
2024-02-10 20:41:12 +00:00
|
|
|
name="orthoFOV">1.21430779</Setting>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Setting
|
|
|
|
|
name="orthoShowGrid">1</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="startupMode">Blank Level</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="torsionPath">AssetWork_Debug.exe</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="undoLimit">40</Setting>
|
|
|
|
|
<Group
|
|
|
|
|
name="Color">
|
|
|
|
|
<Setting
|
|
|
|
|
name="dragRectColor">255 255 0 255</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="objectTextColor">255 255 255 255</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="objMouseOverColor">0 255 0 255</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="objMouseOverSelectColor">0 0 255 255</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="objSelectColor">255 0 0 255</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="popupBackgroundColor">100 100 100 255</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="selectionBoxColor">255 255 0 255</Setting>
|
2020-08-26 18:40:04 +00:00
|
|
|
</Group>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Group
|
|
|
|
|
name="Docs">
|
|
|
|
|
<Setting
|
|
|
|
|
name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
|
|
|
|
|
<Setting
|
2023-10-22 05:47:29 +00:00
|
|
|
name="documentationURL">https://docs.torque3d.org</Setting>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Setting
|
2023-10-22 05:47:29 +00:00
|
|
|
name="forumURL">https://torque3d.org/</Setting>
|
2020-08-26 18:40:04 +00:00
|
|
|
</Group>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Group
|
|
|
|
|
name="Grid">
|
|
|
|
|
<Setting
|
|
|
|
|
name="gridColor">102 102 102 100</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="gridMinorColor">51 51 51 100</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="gridOriginColor">255 255 255 100</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="gridSize">1</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="gridSnap">0</Setting>
|
2020-08-26 18:40:04 +00:00
|
|
|
</Group>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Group
|
|
|
|
|
name="Images">
|
|
|
|
|
<Setting
|
|
|
|
|
name="defaultHandle">tools/worldEditor/images/DefaultHandle</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="lockedHandle">tools/worldEditor/images/LockedHandle</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="selectHandle">tools/worldEditor/images/SelectHandle</Setting>
|
2020-08-26 18:40:04 +00:00
|
|
|
</Group>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Group
|
|
|
|
|
name="Layout">
|
|
|
|
|
<Setting
|
|
|
|
|
name="LayoutMode">Classic</Setting>
|
2020-08-26 18:40:04 +00:00
|
|
|
</Group>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Group
|
|
|
|
|
name="ObjectIcons">
|
|
|
|
|
<Setting
|
|
|
|
|
name="fadeIcons">1</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="fadeIconsEndAlpha">0</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="fadeIconsEndDist">20</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="fadeIconsStartAlpha">255</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="fadeIconsStartDist">8</Setting>
|
2020-08-26 18:40:04 +00:00
|
|
|
</Group>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Group
|
|
|
|
|
name="Render">
|
|
|
|
|
<Setting
|
|
|
|
|
name="renderObjHandle">1</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="renderObjText">1</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="renderPopupBackground">1</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="renderSelectionBox">1</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="showMousePopupInfo">1</Setting>
|
2020-08-26 18:40:04 +00:00
|
|
|
</Group>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Group
|
|
|
|
|
name="Theme">
|
|
|
|
|
<Setting
|
|
|
|
|
name="windowTitleBGColor">50 50 50 255</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="windowTitleBGHLColor">48 48 48 255</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="windowTitleBGNAColor">180 180 180 255</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="windowTitleFontColor">215 215 215 255</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="windowTitleFontHLColor">255 255 255 255</Setting>
|
2020-08-26 18:40:04 +00:00
|
|
|
</Group>
|
2021-07-21 01:05:49 +00:00
|
|
|
<Group
|
|
|
|
|
name="Tools">
|
|
|
|
|
<Setting
|
|
|
|
|
name="boundingBoxCollision">0</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="dropAtScreenCenterMax">100</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="dropAtScreenCenterScalar">1</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="objectsUseBoxCenter">1</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="OffsetZValue">0.01</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="snapGround">0</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="snapSoft">0</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="snapSoftSize">2</Setting>
|
|
|
|
|
<Setting
|
|
|
|
|
name="TerrainSnapOffsetZ">0</Setting>
|
2020-08-26 18:40:04 +00:00
|
|
|
</Group>
|
2019-11-19 07:25:24 +00:00
|
|
|
</Group>
|
2017-03-26 22:53:01 +00:00
|
|
|
</EditorSettings>
|