2012-09-19 15:15:01 +00:00
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _BLTERRAINSYSTEM_H_
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#define _BLTERRAINSYSTEM_H_
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#ifndef _SCENELIGHTING_H_
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#include "lighting/common/sceneLighting.h"
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#endif
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#ifndef _SG_SYSTEM_INTERFACE_H
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#include "lighting/lightingInterfaces.h"
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#endif
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//
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// Lighting system interface
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//
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class blTerrainSystem : public SceneLightingInterface
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{
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public:
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2024-03-18 18:40:22 +00:00
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void init() override;
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U32 addObjectType() override;
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SceneLighting::ObjectProxy* createObjectProxy(SceneObject* obj, SceneLighting::ObjectProxyList* sceneObjects) override;
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PersistInfo::PersistChunk* createPersistChunk(const U32 chunkType) override;
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bool createPersistChunkFromProxy(SceneLighting::ObjectProxy* objproxy, PersistInfo::PersistChunk **ret) override;
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2012-09-19 15:15:01 +00:00
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// Given a ray, this will return the color from the lightmap of this object, return true if handled
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2024-03-18 18:40:22 +00:00
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bool getColorFromRayInfo(const RayInfo & collision, LinearColorF& result) const override;
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2012-09-19 15:15:01 +00:00
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};
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#endif // !_BLTERRAINSYSTEM_H_
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