mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
75 lines
2.8 KiB
C++
75 lines
2.8 KiB
C++
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "renderObjectMgr.h"
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#include "console/consoleTypes.h"
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#include "scene/sceneObject.h"
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IMPLEMENT_CONOBJECT(RenderObjectMgr);
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ConsoleDocClass( RenderObjectMgr,
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"@brief A render bin which uses object callbacks for rendering.\n\n"
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"This render bin gathers object render instances and calls its delegate "
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"method to perform rendering. It is used infrequently for specialized "
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"scene objects which perform custom rendering.\n\n"
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"@ingroup RenderBin\n" );
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RenderObjectMgr::RenderObjectMgr()
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: RenderBinManager(RenderPassManager::RIT_Object, 1.0f, 1.0f)
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{
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mOverrideMat = NULL;
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}
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RenderObjectMgr::RenderObjectMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder)
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: RenderBinManager(riType, renderOrder, processAddOrder)
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{
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mOverrideMat = NULL;
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}
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void RenderObjectMgr::initPersistFields()
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{
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Parent::initPersistFields();
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}
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void RenderObjectMgr::setOverrideMaterial(BaseMatInstance* overrideMat)
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{
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mOverrideMat = overrideMat;
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}
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//-----------------------------------------------------------------------------
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// render objects
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//-----------------------------------------------------------------------------
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void RenderObjectMgr::render( SceneRenderState *state )
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{
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PROFILE_SCOPE(RenderObjectMgr_render);
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// Early out if nothing to draw.
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if(!mElementList.size())
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return;
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for( U32 i=0; i<mElementList.size(); i++ )
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{
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ObjectRenderInst *ri = static_cast<ObjectRenderInst*>(mElementList[i].inst);
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if ( ri->renderDelegate )
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ri->renderDelegate( ri, state, mOverrideMat );
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}
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}
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