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https://github.com/TorqueGameEngines/Torque3D.git
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17 lines
751 B
C#
17 lines
751 B
C#
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//--- OBJECT WRITE BEGIN ---
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singleton Material(greyrock) {
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mapTo = "greyrock";
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DiffuseMapAsset[0] = "Rocks:greyrock_diffuse";
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NormalMap[0] = "data/Rocks/Images/greyrock_normal.dds";
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NormalMapAsset[0] = "Rocks:greyrock_normal";
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RoughMap[0] = "E:/Gamedev/Art/Pacific/art/shapes/rocks/greyrock_roughness.png";
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RoughMapAsset[0] = "Rocks:greyrock_roughness";
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AOMap[0] = "E:/Gamedev/Art/Pacific/art/shapes/rocks/greyrock_ambientOcclusion.png";
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AOMapAsset[0] = "Rocks:greyrock_ambientOcclusion";
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diffuseMap[0] = "data/Rocks/Images/greyrock_diffuse.dds";
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AOMapAsset0 = "Rocks:greyrock_ambientOcclusion";
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NormalMapAsset0 = "Rocks:greyrock_normal";
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RoughMapAsset0 = "Rocks:greyrock_roughness";
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};
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//--- OBJECT WRITE END ---
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