Torque3D/Templates/BaseGame/game/data/TTR/levels/DasBootLevel.postfxpreset.cs

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$PostFXManager::Settings::ColorCorrectionRamp = "core/postFX/images/null_color_ramp.png";
$PostFXManager::Settings::DOF::BlurCurveFar = "";
$PostFXManager::Settings::DOF::BlurCurveNear = "";
$PostFXManager::Settings::DOF::BlurMax = "";
$PostFXManager::Settings::DOF::BlurMin = "";
$PostFXManager::Settings::DOF::EnableAutoFocus = "";
$PostFXManager::Settings::DOF::EnableDOF = "";
$PostFXManager::Settings::DOF::FocusRangeMax = "";
$PostFXManager::Settings::DOF::FocusRangeMin = "";
$PostFXManager::Settings::EnableDOF = "0";
$PostFXManager::Settings::EnabledSSAO = "1";
$PostFXManager::Settings::EnableHDR = "1";
$PostFXManager::Settings::EnableLightRays = "0";
$PostFXManager::Settings::EnablePostFX = "1";
$PostFXManager::Settings::EnableSSAO = "1";
$PostFXManager::Settings::EnableVignette = "0";
$PostFXManager::Settings::HDR::adaptRate = "1.87692";
$PostFXManager::Settings::HDR::blueShiftColor = "1.05 0.97 1.27";
$PostFXManager::Settings::HDR::brightPassThreshold = 1;
$PostFXManager::Settings::HDR::enableBloom = "0";
$PostFXManager::Settings::HDR::enableBlueShift = 0;
$PostFXManager::Settings::HDR::enableToneMapping = "0.5";
$PostFXManager::Settings::HDR::gaussMean = 0;
$PostFXManager::Settings::HDR::gaussMultiplier = 0.3;
$PostFXManager::Settings::HDR::gaussStdDev = 0.8;
$PostFXManager::Settings::HDR::keyValue = "0.0816327";
$PostFXManager::Settings::HDR::minLuminace = "0.0102041";
$PostFXManager::Settings::HDR::whiteCutoff = "0.122449";
$PostFXManager::Settings::LightRays::brightScalar = 0.75;
$PostFXManager::Settings::LightRays::decay = 1;
$PostFXManager::Settings::LightRays::density = 0.94;
$PostFXManager::Settings::LightRays::numSamples = 40;
$PostFXManager::Settings::LightRays::weight = 5.65;
$PostFXManager::Settings::SSAO::blurDepthTol = 0.001;
$PostFXManager::Settings::SSAO::blurNormalTol = 0.95;
$PostFXManager::Settings::SSAO::lDepthMax = 2;
$PostFXManager::Settings::SSAO::lDepthMin = 0.2;
$PostFXManager::Settings::SSAO::lDepthPow = 0.2;
$PostFXManager::Settings::SSAO::lNormalPow = 2;
$PostFXManager::Settings::SSAO::lNormalTol = -0.5;
$PostFXManager::Settings::SSAO::lRadius = 1;
$PostFXManager::Settings::SSAO::lStrength = 10;
$PostFXManager::Settings::SSAO::overallStrength = 2;
$PostFXManager::Settings::SSAO::quality = "0";
$PostFXManager::Settings::SSAO::sDepthMax = 1;
$PostFXManager::Settings::SSAO::sDepthMin = 0.1;
$PostFXManager::Settings::SSAO::sDepthPow = 1;
$PostFXManager::Settings::SSAO::sNormalPow = 1;
$PostFXManager::Settings::SSAO::sNormalTol = 0;
$PostFXManager::Settings::SSAO::sRadius = 0.1;
$PostFXManager::Settings::SSAO::sStrength = 6;
$PostFXManager::Settings::Vignette::VMax = 0.6;
$PostFXManager::Settings::Vignette::VMin = 0.2;