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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
# include "platform/platformTimer.h"
# include "core/util/journal/process.h"
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# include "console/engineAPI.h"
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void TimeManager : : _updateTime ( )
{
// Calculate & filter time delta since last event.
// How long since last update?
S32 delta = mTimer - > getElapsedMs ( ) ;
// Now - we want to try to sleep until the time threshold will hit.
S32 msTillThresh = ( mBackground ? mBackgroundThreshold : mForegroundThreshold ) - delta ;
if ( msTillThresh > 0 )
{
// There's some time to go, so let's sleep.
Platform : : sleep ( msTillThresh ) ;
}
// Ok - let's grab the new elapsed and send that out.
S32 finalDelta = mTimer - > getElapsedMs ( ) ;
mTimer - > reset ( ) ;
timeEvent . trigger ( finalDelta ) ;
}
TimeManager : : TimeManager ( )
{
mBackground = false ;
mTimer = PlatformTimer : : create ( ) ;
Process : : notify ( this , & TimeManager : : _updateTime , PROCESS_TIME_ORDER ) ;
mForegroundThreshold = 5 ;
mBackgroundThreshold = 10 ;
}
TimeManager : : ~ TimeManager ( )
{
Process : : remove ( this , & TimeManager : : _updateTime ) ;
delete mTimer ;
}
void TimeManager : : setForegroundThreshold ( const S32 msInterval )
{
AssertFatal ( msInterval > 0 , " TimeManager::setForegroundThreshold - should have at least 1 ms between time events to avoid math problems! " ) ;
mForegroundThreshold = msInterval ;
}
const S32 TimeManager : : getForegroundThreshold ( ) const
{
return mForegroundThreshold ;
}
void TimeManager : : setBackgroundThreshold ( const S32 msInterval )
{
AssertFatal ( msInterval > 0 , " TimeManager::setBackgroundThreshold - should have at least 1 ms between time events to avoid math problems! " ) ;
mBackgroundThreshold = msInterval ;
}
const S32 TimeManager : : getBackgroundThreshold ( ) const
{
return mBackgroundThreshold ;
}
//----------------------------------------------------------------------------------
PlatformTimer : : PlatformTimer ( )
{
}
PlatformTimer : : ~ PlatformTimer ( )
{
}
// Exposes PlatformTimer to script for when high precision is needed.
# include "core/util/tDictionary.h"
# include "console/console.h"
class ScriptTimerMan
{
public :
ScriptTimerMan ( ) ;
~ ScriptTimerMan ( ) ;
S32 startTimer ( ) ;
S32 stopTimer ( S32 id ) ;
protected :
static S32 smNextId ;
typedef Map < S32 , PlatformTimer * > TimerMap ;
TimerMap mTimers ;
} ;
S32 ScriptTimerMan : : smNextId = 1 ;
ScriptTimerMan : : ScriptTimerMan ( )
{
}
ScriptTimerMan : : ~ ScriptTimerMan ( )
{
TimerMap : : Iterator itr = mTimers . begin ( ) ;
for ( ; itr ! = mTimers . end ( ) ; itr + + )
delete itr - > value ;
mTimers . clear ( ) ;
}
S32 ScriptTimerMan : : startTimer ( )
{
PlatformTimer * timer = PlatformTimer : : create ( ) ;
mTimers . insert ( smNextId , timer ) ;
smNextId + + ;
return ( smNextId - 1 ) ;
}
S32 ScriptTimerMan : : stopTimer ( S32 id )
{
TimerMap : : Iterator itr = mTimers . find ( id ) ;
if ( itr = = mTimers . end ( ) )
return - 1 ;
PlatformTimer * timer = itr - > value ;
S32 elapsed = timer - > getElapsedMs ( ) ;
mTimers . erase ( itr ) ;
delete timer ;
return elapsed ;
}
ScriptTimerMan gScriptTimerMan ;
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DefineConsoleFunction ( startPrecisionTimer , S32 , ( ) , , " startPrecisionTimer() - Create and start a high resolution platform timer. Returns the timer id. " )
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{
return gScriptTimerMan . startTimer ( ) ;
}
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DefineConsoleFunction ( stopPrecisionTimer , S32 , ( S32 id ) , , " stopPrecisionTimer( S32 id ) - Stop and destroy timer with the passed id. Returns the elapsed milliseconds. " )
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{
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return gScriptTimerMan . stopTimer ( id ) ;
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}