Torque3D/Engine/source/interior/mirrorSubObject.cpp

287 lines
8.9 KiB
C++
Raw Normal View History

2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "interior/mirrorSubObject.h"
#include "interior/interiorInstance.h"
#include "interior/interior.h"
#include "materials/materialList.h"
#include "core/stream/stream.h"
#include "scene/sgUtil.h"
IMPLEMENT_CONOBJECT(MirrorSubObject);
ConsoleDocClass( MirrorSubObject,
"@deprecated Dysfunctional"
"@internal"
);
//--------------------------------------------------------------------------
MirrorSubObject::MirrorSubObject()
{
mTypeMask = StaticObjectType;
mInitialized = false;
mWhite = NULL;
}
MirrorSubObject::~MirrorSubObject()
{
delete mWhite;
mWhite = NULL;
}
//--------------------------------------------------------------------------
void MirrorSubObject::initPersistFields()
{
Parent::initPersistFields();
//
}
//--------------------------------------------------------------------------
/*
void MirrorSubObject::renderObject(SceneRenderState* state, SceneRenderImage* image)
{
}
*/
//--------------------------------------------------------------------------
void MirrorSubObject::transformModelview(const U32 portalIndex, const MatrixF& oldMV, MatrixF* pNewMV)
{
AssertFatal(isInitialized() == true, "Error, we should have been initialized by this point!");
AssertFatal(portalIndex == 0, "Error, we only have one portal!");
*pNewMV = oldMV;
pNewMV->mul(mReflectionMatrix);
}
//--------------------------------------------------------------------------
void MirrorSubObject::transformPosition(const U32 portalIndex, Point3F& ioPosition)
{
AssertFatal(isInitialized() == true, "Error, we should have been initialized by this point!");
AssertFatal(portalIndex == 0, "Error, we only have one portal!");
mReflectionMatrix.mulP(ioPosition);
}
//--------------------------------------------------------------------------
bool MirrorSubObject::computeNewFrustum(const U32 portalIndex,
const Frustum &oldFrustum,
const F64 nearPlane,
const F64 farPlane,
const RectI& oldViewport,
F64 *newFrustum,
RectI& newViewport,
const bool flippedMatrix)
{
AssertFatal(isInitialized() == true, "Error, we should have been initialized by this point!");
AssertFatal(portalIndex == 0, "Error, mirrortests only have one portal!");
Interior* interior = getInstance()->getDetailLevel(mDetailLevel);
static Vector<SGWinding> mirrorWindings;
mirrorWindings.setSize(surfaceCount);
for (U32 i = 0; i < surfaceCount; i++) {
SGWinding& rSGWinding = mirrorWindings[i];
const Interior::Surface& rSurface = interior->mSurfaces[surfaceStart + i];
U32 fanIndices[32];
U32 numFanIndices = 0;
interior->collisionFanFromSurface(rSurface, fanIndices, &numFanIndices);
for (U32 j = 0; j < numFanIndices; j++)
rSGWinding.points[j] = interior->mPoints[fanIndices[j]].point;
rSGWinding.numPoints = numFanIndices;
}
MatrixF finalModelView;
finalModelView.mul(getSOTransform());
finalModelView.scale(getSOScale());
return sgComputeNewFrustum(oldFrustum, nearPlane, farPlane,
oldViewport,
mirrorWindings.address(), mirrorWindings.size(),
finalModelView,
newFrustum, newViewport,
flippedMatrix);
}
//--------------------------------------------------------------------------
void MirrorSubObject::openPortal(const U32 portalIndex,
SceneRenderState* pCurrState,
SceneRenderState* pParentState)
{
}
//--------------------------------------------------------------------------
void MirrorSubObject::closePortal(const U32 portalIndex,
SceneRenderState* pCurrState,
SceneRenderState* pParentState)
{
}
//--------------------------------------------------------------------------
void MirrorSubObject::getWSPortalPlane(const U32 portalIndex, PlaneF* pPlane)
{
AssertFatal(portalIndex == 0, "Error, mirrortests only have one portal!");
Interior* interior = getInstance()->getDetailLevel(mDetailLevel);
const Interior::Surface& rSurface = interior->mSurfaces[surfaceStart];
PlaneF temp = interior->getPlane(rSurface.planeIndex);
if (Interior::planeIsFlipped(rSurface.planeIndex))
temp.neg();
mTransformPlane(getSOTransform(), getSOScale(), temp, pPlane);
}
//--------------------------------------------------------------------------
U32 MirrorSubObject::getSubObjectKey() const
{
return InteriorSubObject::MirrorSubObjectKey;
}
bool MirrorSubObject::_readISO(Stream& stream)
{
AssertFatal(isInitialized() == false, "Error, should not be initialized here!");
if (Parent::_readISO(stream) == false)
return false;
stream.read(&mDetailLevel);
stream.read(&mZone);
stream.read(&mAlphaLevel);
stream.read(&surfaceCount);
stream.read(&surfaceStart);
stream.read(&mCentroid.x);
stream.read(&mCentroid.y);
stream.read(&mCentroid.z);
return true;
}
bool MirrorSubObject::_writeISO(Stream& stream) const
{
if (Parent::_writeISO(stream) == false)
return false;
stream.write(mDetailLevel);
stream.write(mZone);
stream.write(mAlphaLevel);
stream.write(surfaceCount);
stream.write(surfaceStart);
stream.write(mCentroid.x);
stream.write(mCentroid.y);
stream.write(mCentroid.z);
return true;
}
bool MirrorSubObject::renderDetailDependant() const
{
return true;
}
U32 MirrorSubObject::getZone() const
{
return mZone;
}
void MirrorSubObject::setupTransforms()
{
mInitialized = true;
// This is really bad, but it's just about the only good place for this...
if (getInstance()->isClientObject() && mWhite == NULL)
mWhite = new GFXTexHandle("special/whiteAlpha0", &GFXDefaultStaticDiffuseProfile, avar("%s() - mWhite (line %d)", __FUNCTION__, __LINE__));
Interior* interior = getInstance()->getDetailLevel(mDetailLevel);
const Interior::Surface& rSurface = interior->mSurfaces[surfaceStart];
PlaneF plane = interior->getPlane(rSurface.planeIndex);
if (Interior::planeIsFlipped(rSurface.planeIndex))
plane.neg();
Point3F n(plane.x, plane.y, plane.z);
Point3F q = n;
q *= -plane.d;
MatrixF t(true);
t.scale(getSOScale());
t.mul(getSOTransform());
t.mulV(n);
t.mulP(q);
F32* ra = mReflectionMatrix;
ra[0] = 1.0f - 2.0f*(n.x*n.x); ra[1] = 0.0f - 2.0f*(n.x*n.y); ra[2] = 0.0f - 2.0f*(n.x*n.z); ra[3] = 0.0f;
ra[4] = 0.0f - 2.0f*(n.y*n.x); ra[5] = 1.0f - 2.0f*(n.y*n.y); ra[6] = 0.0f - 2.0f*(n.y*n.z); ra[7] = 0.0f;
ra[8] = 0.0f - 2.0f*(n.z*n.x); ra[9] = 0.0f - 2.0f*(n.z*n.y); ra[10] = 1.0f - 2.0f*(n.z*n.z); ra[11] = 0.0f;
Point3F qnn = n * mDot(n, q);
ra[12] = qnn.x * 2.0f;
ra[13] = qnn.y * 2.0f;
ra[14] = qnn.z * 2.0f;
ra[15] = 1.0f;
// Now, the GGems series (as of v1) uses row vectors (arg)
mReflectionMatrix.transpose();
}
void MirrorSubObject::noteTransformChange()
{
setupTransforms();
Parent::noteTransformChange();
}
InteriorSubObject* MirrorSubObject::clone(InteriorInstance* instance) const
{
MirrorSubObject* pClone = new MirrorSubObject;
pClone->mDetailLevel = mDetailLevel;
pClone->mZone = mZone;
pClone->mAlphaLevel = mAlphaLevel;
pClone->mCentroid = mCentroid;
pClone->surfaceCount = surfaceCount;
pClone->surfaceStart = surfaceStart;
pClone->mInteriorInstance = instance;
return pClone;
}