mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
51 lines
2.2 KiB
Plaintext
51 lines
2.2 KiB
Plaintext
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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function GuiTreeViewCtrl::onDefineIcons( %this )
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{
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%icons = "core/art/gui/images/treeview/default:" @
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"core/art/gui/images/treeview/simgroup:" @
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"core/art/gui/images/treeview/simgroup_closed:" @
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"core/art/gui/images/treeview/simgroup_selected:" @
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"core/art/gui/images/treeview/simgroup_selected_closed:" @
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"core/art/gui/images/treeview/hidden:" @
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"core/art/gui/images/treeview/shll_icon_passworded_hi:" @
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"core/art/gui/images/treeview/shll_icon_passworded:" @
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"core/art/gui/images/treeview/default";
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%this.buildIconTable(%icons);
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}
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function GuiTreeViewCtrl::handleRenameObject( %this, %name, %obj )
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{
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%inspector = GuiInspector::findByObject( %obj );
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if( isObject( %inspector ) )
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{
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%field = ( %this.renameInternal ) ? "internalName" : "name";
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%inspector.setObjectField( %field, %name );
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return true;
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}
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return false;
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}
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