Torque3D/Engine/source/platformMac/macDLibrary.cpp

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/types.h"
#include "platform/platformDlibrary.h"
#include <dlfcn.h>
class MacDLibrary : public DLibrary
{
void* _handle;
public:
MacDLibrary();
~MacDLibrary();
bool open(const char* file);
void close();
void* bind(const char* name);
};
MacDLibrary::MacDLibrary()
{
_handle = NULL;
}
MacDLibrary::~MacDLibrary()
{
close();
}
bool MacDLibrary::open(const char* file)
{
Platform::getExecutablePath();
_handle = dlopen(file, RTLD_LAZY | RTLD_LOCAL);
return _handle != NULL;
}
void* MacDLibrary::bind(const char* name)
{
return _handle ? dlsym(_handle, name) : NULL;
}
void MacDLibrary::close()
{
if(_handle)
dlclose(_handle);
_handle = NULL;
}
DLibraryRef OsLoadLibrary(const char* file)
{
MacDLibrary* library = new MacDLibrary();
if(!library->open(file))
{
delete library;
return NULL;
}
return library;
}