Torque3D/Engine/source/component/moreAdvancedComponent.cpp

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "component/moreAdvancedComponent.h"
// unitTest_runTests("Component/MoreAdvancedComponent");
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_CONOBJECT(MoreAdvancedComponent);
ConsoleDocClass( MoreAdvancedComponent,
"@brief This is a slightly more advanced component which will be used to demonstrate "
"components which are dependent on other components.\n\n"
"Not intended for game development, for editors or internal use only.\n\n "
"@internal");
bool MoreAdvancedComponent::onComponentRegister( SimComponent *owner )
{
if( !Parent::onComponentRegister( owner ) )
return false;
// This will return the first interface of type SimpleComponent that is cached
// on the parent object.
mSCInterface = owner->getInterface<SimpleComponentInterface>();
// If we can't find this interface, our component can't function, so false
// will be returned, and this will signify, to the top-level component, that it
// should fail the onAdd call.
return ( mSCInterface != NULL );
}
bool MoreAdvancedComponent::testDependentInterface()
{
// These two requirements must be met in order for the test to proceed, so
// lets check them.
if( mSCInterface == NULL || !mSCInterface->isValid() )
return false;
return mSCInterface->isFortyTwo( 42 );
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}