mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
166 lines
5 KiB
C++
166 lines
5 KiB
C++
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "gui/utility/guiInputCtrl.h"
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#include "sim/actionMap.h"
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#include "console/engineAPI.h"
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IMPLEMENT_CONOBJECT(GuiInputCtrl);
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ConsoleDocClass( GuiInputCtrl,
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"@brief A control that locks the mouse and reports all keyboard input events to script.\n\n"
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"This is useful for implementing custom keyboard handling code, and most commonly "
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"used in Torque for a menu that allows a user to remap their in-game controls\n\n "
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"@tsexample\n"
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"new GuiInputCtrl(OptRemapInputCtrl)\n"
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"{\n"
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" lockMouse = \"0\";\n"
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" position = \"0 0\";\n"
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" extent = \"64 64\";\n"
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" minExtent = \"8 8\";\n"
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" horizSizing = \"center\";\n"
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" vertSizing = \"bottom\";\n"
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" profile = \"GuiInputCtrlProfile\";\n"
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" visible = \"1\";\n"
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" active = \"1\";\n"
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" tooltipProfile = \"GuiToolTipProfile\";\n"
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" hovertime = \"1000\";\n"
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" isContainer = \"0\";\n"
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" canSave = \"1\";\n"
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" canSaveDynamicFields = \"0\";\n"
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"};\n"
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"@endtsexample\n\n"
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"@see GuiMouseEventCtrl\n"
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"@ingroup GuiUtil\n");
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//------------------------------------------------------------------------------
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void GuiInputCtrl::initPersistFields()
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{
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Parent::initPersistFields();
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}
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//------------------------------------------------------------------------------
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bool GuiInputCtrl::onWake()
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{
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// Set the default profile on start-up:
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if( !mProfile )
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{
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GuiControlProfile* profile;
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Sim::findObject( "GuiInputCtrlProfile", profile);
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if( profile )
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setControlProfile( profile );
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}
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if ( !Parent::onWake() )
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return( false );
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if( !smDesignTime )
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mouseLock();
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setFirstResponder();
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return( true );
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}
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//------------------------------------------------------------------------------
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void GuiInputCtrl::onSleep()
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{
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Parent::onSleep();
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mouseUnlock();
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clearFirstResponder();
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}
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//------------------------------------------------------------------------------
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static bool isModifierKey( U16 keyCode )
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{
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switch ( keyCode )
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{
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case KEY_LCONTROL:
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case KEY_RCONTROL:
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case KEY_LALT:
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case KEY_RALT:
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case KEY_LSHIFT:
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case KEY_RSHIFT:
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return( true );
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}
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return( false );
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}
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IMPLEMENT_CALLBACK( GuiInputCtrl, onInputEvent, void, (const char* device, const char* action, bool state ),
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( device, action, state),
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"@brief Callback that occurs when an input is triggered on this control\n\n"
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"@param device The device type triggering the input, such as keyboard, mouse, etc\n"
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"@param action The actual event occuring, such as a key or button\n"
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"@param state True if the action is being pressed, false if it is being release\n\n"
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);
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//------------------------------------------------------------------------------
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bool GuiInputCtrl::onInputEvent( const InputEventInfo &event )
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{
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// TODO - add POV support...
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if ( event.action == SI_MAKE )
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{
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if ( event.objType == SI_BUTTON
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|| event.objType == SI_POV
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|| ( ( event.objType == SI_KEY ) && !isModifierKey( event.objInst ) ) )
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{
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char deviceString[32];
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if ( !ActionMap::getDeviceName( event.deviceType, event.deviceInst, deviceString ) )
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return( false );
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const char* actionString = ActionMap::buildActionString( &event );
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//Con::executef( this, "onInputEvent", deviceString, actionString, "1" );
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onInputEvent_callback(deviceString, actionString, 1);
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return( true );
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}
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}
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else if ( event.action == SI_BREAK )
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{
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if ( ( event.objType == SI_KEY ) && isModifierKey( event.objInst ) )
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{
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char keyString[32];
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if ( !ActionMap::getKeyString( event.objInst, keyString ) )
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return( false );
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//Con::executef( this, "onInputEvent", "keyboard", keyString, "0" );
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onInputEvent_callback("keyboard", keyString, 0);
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return( true );
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}
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}
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return( false );
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}
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