mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
108 lines
3.4 KiB
C++
108 lines
3.4 KiB
C++
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "ts/tsDecal.h"
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#include "math/mMath.h"
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#include "math/mathIO.h"
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#include "ts/tsShapeInstance.h"
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#include "core/frameAllocator.h"
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//-----------------------------------------------------
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// TSDecalMesh assembly/dissembly methods
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// used for transfer to/from memory buffers
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//-----------------------------------------------------
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#define tsalloc TSShape::smTSAlloc
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void TSDecalMesh::assemble(bool)
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{
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if (TSShape::smReadVersion<20)
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{
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// read empty mesh...decals used to be derived from meshes
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tsalloc.checkGuard();
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tsalloc.getPointer32(15);
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}
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S32 sz = tsalloc.get32();
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S32 * ptr32 = tsalloc.copyToShape32(0); // get current shape address w/o doing anything
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for (S32 i=0; i<sz; i++)
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{
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tsalloc.getPointer16(2);
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tsalloc.getPointer32(1);
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}
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tsalloc.align32();
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primitives.set(ptr32,sz);
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sz = tsalloc.get32();
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S16 * ptr16 = tsalloc.getPointer16(sz);
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tsalloc.align32();
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indices.set(ptr16,sz);
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if (TSShape::smReadVersion<20)
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{
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// read more empty mesh stuff...decals used to be derived from meshes
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tsalloc.getPointer32(3);
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tsalloc.checkGuard();
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}
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sz = tsalloc.get32();
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ptr32 = tsalloc.getPointer32(sz);
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startPrimitive.set(ptr32,sz);
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if (TSShape::smReadVersion>=19)
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{
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ptr32 = tsalloc.getPointer32(sz*4);
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texgenS.set(ptr32,startPrimitive.size());
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ptr32 = tsalloc.getPointer32(sz*4);
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texgenT.set(ptr32,startPrimitive.size());
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}
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else
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{
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texgenS.set(NULL,0);
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texgenT.set(NULL,0);
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}
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materialIndex = tsalloc.get32();
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tsalloc.checkGuard();
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}
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void TSDecalMesh::disassemble()
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{
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tsalloc.set32(primitives.size());
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tsalloc.copyToBuffer32((S32*)primitives.address(),primitives.size());
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tsalloc.set32(indices.size());
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tsalloc.copyToBuffer32((S32*)indices.address(),indices.size());
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tsalloc.set32(startPrimitive.size());
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tsalloc.copyToBuffer32((S32*)startPrimitive.address(),startPrimitive.size());
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tsalloc.copyToBuffer32((S32*)texgenS.address(),texgenS.size()*4);
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tsalloc.copyToBuffer32((S32*)texgenT.address(),texgenT.size()*4);
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tsalloc.set32(materialIndex);
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tsalloc.setGuard();
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}
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