Torque3D/Engine/source/scene/zones/scenePolyhedralZone.cpp

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "scene/zones/scenePolyhedralZone.h"
#include "scene/mixin/scenePolyhedralObject.impl.h"
//-----------------------------------------------------------------------------
ScenePolyhedralZone::ScenePolyhedralZone( const PolyhedronType& polyhedron )
: Parent( polyhedron )
{
}
//-----------------------------------------------------------------------------
bool ScenePolyhedralZone::onAdd()
{
if( !Parent::onAdd() )
return false;
// Precompute polyhedron/AABB intersection data, if not
// a trivial box polyhedron.
if( !mIsBox )
{
_updateIntersector();
// Also need to update OBB.
_updateOrientedWorldBox();
}
return true;
}
//-----------------------------------------------------------------------------
void ScenePolyhedralZone::setTransform( const MatrixF& mat )
{
Parent::setTransform( mat );
// Recompute intersection data.
if( !mIsBox )
_updateIntersector();
}
//-----------------------------------------------------------------------------
void ScenePolyhedralZone::_updateOrientedWorldBox()
{
if( mIsBox )
Parent::_updateOrientedWorldBox();
else
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mOrientedWorldBox.set( getTransform(), mObjBox.getExtents() * getScale() );
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}
//-----------------------------------------------------------------------------
bool ScenePolyhedralZone::getOverlappingZones( const Box3F& aabb, U32* outZones, U32& outNumZones )
{
// If a trivial box, let parent handle this.
if( mIsBox )
return Parent::getOverlappingZones( aabb, outZones, outNumZones );
// Otherwise, use the intersector.
OverlapTestResult overlap = mIntersector.test( aabb );
if( overlap == GeometryOutside )
{
outNumZones = 0;
return true;
}
outZones[ 0 ] = getZoneRangeStart();
outNumZones = 1;
return ( overlap != GeometryInside );
}