mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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107 lines
4.5 KiB
C++
107 lines
4.5 KiB
C++
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "component/moreAdvancedComponent.h"
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#include "unit/test.h"
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// unitTest_runTests("Component/MoreAdvancedComponent");
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_CONOBJECT(MoreAdvancedComponent);
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ConsoleDocClass( MoreAdvancedComponent,
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"@brief This is a slightly more advanced component which will be used to demonstrate "
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"components which are dependent on other components.\n\n"
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"Not intended for game development, for editors or internal use only.\n\n "
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"@internal");
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bool MoreAdvancedComponent::onComponentRegister( SimComponent *owner )
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{
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if( !Parent::onComponentRegister( owner ) )
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return false;
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// This will return the first interface of type SimpleComponent that is cached
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// on the parent object.
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mSCInterface = owner->getInterface<SimpleComponentInterface>();
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// If we can't find this interface, our component can't function, so false
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// will be returned, and this will signify, to the top-level component, that it
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// should fail the onAdd call.
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return ( mSCInterface != NULL );
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}
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bool MoreAdvancedComponent::testDependentInterface()
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{
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// These two requirements must be met in order for the test to proceed, so
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// lets check them.
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if( mSCInterface == NULL || !mSCInterface->isValid() )
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return false;
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return mSCInterface->isFortyTwo( 42 );
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}
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//////////////////////////////////////////////////////////////////////////
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using namespace UnitTesting;
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CreateUnitTest(MoreAdvancedComponentTest, "Component/MoreAdvancedComponent")
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{
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void run()
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{
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// Create component instances and compose them.
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SimComponent *parentComponent = new SimComponent();
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SimpleComponent *simpleComponent = new SimpleComponent();
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MoreAdvancedComponent *moreAdvComponent = new MoreAdvancedComponent();
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// CodeReview note that the interface pointer isn't initialized in a ctor
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// on the components, so it's bad memory against which you might
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// be checking in testDependentInterface [3/3/2007 justind]
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parentComponent->addComponent( simpleComponent );
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parentComponent->addComponent( moreAdvComponent );
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simpleComponent->registerObject();
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moreAdvComponent->registerObject();
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// Put a break-point here, follow the onAdd call, and observe the order in
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// which the SimComponent::onAdd function executes. You will see the interfaces
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// get cached, and the dependent interface query being made.
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parentComponent->registerObject();
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// If the MoreAdvancedComponent found an interface, than the parentComponent
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// should have returned true, from onAdd, and should therefore be registered
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// properly with the Sim
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test( parentComponent->isProperlyAdded(), "Parent component not properly added!" );
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// Now lets test the interface. You can step through this, as well.
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test( moreAdvComponent->testDependentInterface(), "Dependent interface test failed." );
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// CodeReview is there a reason we can't just delete the parentComponent here? [3/3/2007 justind]
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//
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// Clean up
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parentComponent->removeComponent( simpleComponent );
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parentComponent->removeComponent( moreAdvComponent );
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parentComponent->deleteObject();
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moreAdvComponent->deleteObject();
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simpleComponent->deleteObject();
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}
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};
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