Torque3D/Engine/source/app/banList.cpp

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "app/banList.h"
#include "core/stream/fileStream.h"
#include "core/module.h"
#include "console/engineAPI.h"
IMPLEMENT_STATIC_CLASS( BanList,, "Functions for maintaing a list of banned users." );
ConsoleDoc(
"@class BanList\n"
"@ingroup Miscellaneous\n"
"@brief Used for kicking and banning players from a server.\n"
"There is only a single instance of BanList. It is very important to note that you do not ever create this object in script "
"like you would other game play objects. You simply reference it via namespace.\n\n"
"For this to be used effectively, make sure you are hooking up other functions to BanList. "
"For example, functions like GameConnection::onConnectRequestRejected( %this, %msg ) and function GameConnection::onConnectRequest are excellent "
"places to make use of the BanList. Other systems can be used in conjunction for strict control over a server\n\n"
"@see addBadWord\n"
"@see containsBadWords\n"
);
BanList* BanList::smInstance;
MODULE_BEGIN( BanList )
MODULE_INIT
{
new BanList;
}
MODULE_SHUTDOWN
{
delete BanList::instance();
}
MODULE_END;
//------------------------------------------------------------------------------
BanList::BanList()
{
AssertFatal( !smInstance, "BanList::BanList - already instantiated" );
VECTOR_SET_ASSOCIATION( list );
smInstance = this;
}
//------------------------------------------------------------------------------
void BanList::addBan(S32 uniqueId, const char *TA, S32 banTime)
{
S32 curTime = Platform::getTime();
if(banTime != 0 && banTime < curTime)
return;
// make sure this bastard isn't already banned on this server
Vector<BanInfo>::iterator i;
for(i = list.begin();i != list.end();i++)
{
if(uniqueId == i->uniqueId)
{
i->bannedUntil = banTime;
return;
}
}
BanInfo b;
dStrcpy(b.transportAddress, TA, 128);
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b.uniqueId = uniqueId;
b.bannedUntil = banTime;
if(!dStrnicmp(b.transportAddress, "ip:", 3))
{
char *c = dStrchr(b.transportAddress+3, ':');
if(c)
{
*(c+1) = '*';
*(c+2) = 0;
}
}
list.push_back(b);
}
//------------------------------------------------------------------------------
void BanList::addBanRelative(S32 uniqueId, const char *TA, S32 numSeconds)
{
S32 curTime = Platform::getTime();
S32 banTime = 0;
if(numSeconds != -1)
banTime = curTime + numSeconds;
addBan(uniqueId, TA, banTime);
}
//------------------------------------------------------------------------------
void BanList::removeBan(S32 uniqueId, const char *)
{
Vector<BanInfo>::iterator i;
for(i = list.begin();i != list.end();i++)
{
if(uniqueId == i->uniqueId)
{
list.erase(i);
return;
}
}
}
//------------------------------------------------------------------------------
bool BanList::isBanned(S32 uniqueId, const char *)
{
S32 curTime = Platform::getTime();
Vector<BanInfo>::iterator i;
for(i = list.begin();i != list.end();)
{
if(i->bannedUntil != 0 && i->bannedUntil < curTime)
{
list.erase(i);
continue;
}
else if(uniqueId == i->uniqueId)
return true;
i++;
}
return false;
}
//------------------------------------------------------------------------------
bool BanList::isTAEq(const char *bannedTA, const char *TA)
{
char a, b;
for(;;)
{
a = *bannedTA++;
b = *TA++;
if(a == '*' || (!a && b == ':')) // ignore port
return true;
if(dTolower(a) != dTolower(b))
return false;
if(!a)
return true;
}
}
//------------------------------------------------------------------------------
void BanList::exportToFile(const char *name)
{
FileStream *banlist;
char filename[1024];
Con::expandScriptFilename(filename, sizeof(filename), name);
if((banlist = FileStream::createAndOpen( filename, Torque::FS::File::Write )) == NULL)
return;
char buf[1024];
Vector<BanInfo>::iterator i;
for(i = list.begin(); i != list.end(); i++)
{
dSprintf(buf, sizeof(buf), "BanList::addAbsolute(%d, \"%s\", %d);\r\n", i->uniqueId, i->transportAddress, i->bannedUntil);
banlist->write(dStrlen(buf), buf);
}
delete banlist;
}
//=============================================================================
// API.
//=============================================================================
// MARK: ---- API ----
//-----------------------------------------------------------------------------
DefineEngineStaticMethod( BanList, addAbsolute, void, ( S32 uniqueId, const char* transportAddress, S32 banTime ),,
"Ban a user until a given time.\n\n"
"@param uniqueId Unique ID of the player.\n"
"@param transportAddress Address from which the player connected.\n"
"@param banTime Time at which they will be allowed back in."
"@tsexample\n"
"// Kick someone off the server\n"
"// %client - This is the connection to the person we are kicking\n"
"function kick(%client)\n"
"{\n"
" // Let the server know what happened\n"
" messageAll( 'MsgAdminForce', '\\c2The Admin has kicked %1.', %client.playerName);\n\n"
" // If it is not an AI Player, execute the ban.\n"
" if (!%client.isAIControlled())\n"
" BanList::addAbsolute(%client.guid, %client.getAddress(), $pref::Server::KickBanTime);\n\n"
" // Let the player know they messed up\n"
" %client.delete(\"You have been kicked from this server\");\n"
"}\n"
"@endtsexample\n\n")
{
BanList::instance()->addBan( uniqueId, transportAddress, banTime );
}
//-----------------------------------------------------------------------------
DefineEngineStaticMethod( BanList, add, void, ( S32 uniqueId, const char* transportAddress, S32 banLength ),,
"Ban a user for banLength seconds.\n\n"
"@param uniqueId Unique ID of the player.\n"
"@param transportAddress Address from which the player connected.\n"
"@param banLength Time period over which to ban the player."
"@tsexample\n"
"// Kick someone off the server\n"
"// %client - This is the connection to the person we are kicking\n"
"function kick(%client)\n"
"{\n"
" // Let the server know what happened\n"
" messageAll( 'MsgAdminForce', '\\c2The Admin has kicked %1.', %client.playerName);\n\n"
" // If it is not an AI Player, execute the ban.\n"
" if (!%client.isAIControlled())\n"
" BanList::add(%client.guid, %client.getAddress(), $pref::Server::KickBanTime);\n\n"
" // Let the player know they messed up\n"
" %client.delete(\"You have been kicked from this server\");\n"
"}\n"
"@endtsexample\n\n")
{
BanList::instance()->addBanRelative( uniqueId, transportAddress, banLength );
}
//-----------------------------------------------------------------------------
DefineEngineStaticMethod( BanList, removeBan, void, ( S32 uniqueId, const char* transportAddress ),,
"Unban someone.\n\n"
"@param uniqueId Unique ID of the player.\n"
"@param transportAddress Address from which the player connected.\n"
"@tsexample\n"
"BanList::removeBan(%userID, %ipAddress);\n"
"@endtsexample\n\n")
{
BanList::instance()->removeBan( uniqueId, transportAddress );
}
//-----------------------------------------------------------------------------
DefineEngineStaticMethod( BanList, isBanned, bool, ( S32 uniqueId, const char* transportAddress ),,
"Is someone banned?\n\n"
"@param uniqueId Unique ID of the player.\n"
"@param transportAddress Address from which the player connected.\n\n"
"@tsexample\n"
"//-----------------------------------------------------------------------------\n"
"// This script function is called before a client connection\n"
"// is accepted. Returning "" will accept the connection,\n"
"// anything else will be sent back as an error to the client.\n"
"// All the connect args are passed also to onConnectRequest\n"
"function GameConnection::onConnectRequest( %client, %netAddress, %name )\n"
"{\n"
" // Find out who is trying to connect\n"
" echo(\"Connect request from: \" @ %netAddress);\n\n"
" // Are they allowed in?\n"
" if(BanList::isBanned(%client.guid, %netAddress))\n"
" return \"CR_YOUAREBANNED\";\n\n"
" // Is there room for an unbanned player?\n"
" if($Server::PlayerCount >= $pref::Server::MaxPlayers)\n"
" return \"CR_SERVERFULL\";\n"
" return "";\n"
"}\n"
"@endtsexample\n\n")
{
return BanList::instance()->isBanned( uniqueId, transportAddress );
}
//-----------------------------------------------------------------------------
DefineEngineStaticMethod( BanList, export, void, ( const char* filename ),,
"Dump the banlist to a file.\n\n"
"@param filename Path of the file to write the list to.\n\n"
"@tsexample\n"
"BanList::Export(\"./server/banlist." TORQUE_SCRIPT_EXTENSION "\");\n"
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"@endtsexample\n\n")
{
BanList::instance()->exportToFile( filename );
}