2016-03-20 21:48:52 +10:00
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//-----------------------------------------------------------------------------
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// Copyright (c) 2015 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GFXD3D11TEXTUREOBJECT_H_
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#define _GFXD3D11TEXTUREOBJECT_H_
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#include "gfx/D3D11/gfxD3D11Device.h"
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#include "gfx/gfxTextureHandle.h"
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#include "gfx/gfxTextureManager.h"
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2025-12-22 10:29:01 +00:00
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#include <wrl/client.h>
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using Microsoft::WRL::ComPtr;
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2016-03-20 21:48:52 +10:00
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class GFXD3D11TextureObject : public GFXTextureObject
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{
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protected:
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static U32 mTexCount;
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2025-12-22 10:29:01 +00:00
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2018-04-21 18:19:17 +10:00
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GFXTexHandle mStagingTex;
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2016-03-20 21:48:52 +10:00
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DXGI_MAPPED_RECT mLockRect;
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2018-04-21 18:19:17 +10:00
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D3D11_BOX mLockBox;
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bool mLocked = false;
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U32 mLockedSubresource = 0;
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// Main GPU texture resource (2D / 3D / Cubemap)
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ComPtr<ID3D11Resource> mD3DTexture;
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2025-12-22 10:29:01 +00:00
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// Used for Z-targets
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ComPtr<ID3D11Texture2D> mD3DSurface;
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2016-03-20 21:48:52 +10:00
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2025-12-22 10:29:01 +00:00
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// Views
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ComPtr<ID3D11ShaderResourceView> mSRView; // Shader resource
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ComPtr<ID3D11RenderTargetView> mRTView; // Render target
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ComPtr<ID3D11DepthStencilView> mDSView; // Depth stencil
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// Cubemap face render target views (optional)
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ComPtr<ID3D11RenderTargetView> mCubeRTV[6];
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public:
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2025-12-22 10:29:01 +00:00
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GFXD3D11TextureObject( GFXDevice * d, GFXTextureProfile *profile, const U32 arraySize = 1);
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~GFXD3D11TextureObject();
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2025-12-22 10:29:01 +00:00
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// Accessors
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ID3D11Resource* getResource() const { return mD3DTexture.Get(); }
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ID3D11Texture2D* get2DTex() const;
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ID3D11Texture3D* get3DTex() const;
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ID3D11Texture2D** get2DTexPtr();
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ID3D11Texture3D** get3DTexPtr();
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ID3D11ShaderResourceView* getSRView() const { return mSRView.Get(); }
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ID3D11RenderTargetView* getRTView() const { return mRTView.Get(); }
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ID3D11DepthStencilView* getDSView() const { return mDSView.Get(); }
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ID3D11ShaderResourceView** getSRViewPtr() { return mSRView.GetAddressOf(); }
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ID3D11RenderTargetView** getRTViewPtr() { return mRTView.GetAddressOf(); }
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ID3D11DepthStencilView** getDSViewPtr() { return mDSView.GetAddressOf(); }
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// Cubemap face RTV access (for render-to-cubemap)
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ID3D11RenderTargetView* getCubeFaceRTView(U32 face) const
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{
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AssertFatal(isCubeMap(), "Not a cubemap texture!");
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AssertFatal(face < 6, "Invalid cubemap face index!");
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return mCubeRTV[face].Get();
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}
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ID3D11RenderTargetView** getCubeFaceRTViewPtr(U32 face);
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void release();
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bool isManaged; //setting to true tells this texture not to be released from being zombify
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2025-12-22 10:29:01 +00:00
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GFXLockedRect* lock(U32 mipLevel = 0, RectI* inRect = NULL, U32 faceIndex = 0) override;
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void unlock(U32 mipLevel = 0, U32 faceIndex = 0) override;
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2016-03-20 21:48:52 +10:00
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2024-03-18 18:40:22 +00:00
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bool copyToBmp(GBitmap* bmp) override;
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2025-12-22 10:29:01 +00:00
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void generateMipMaps() override;
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void updateTextureSlot(const GFXTexHandle& texHandle, const U32 slot, const S32 face = -1) override;
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void copyTo(GFXTextureObject* dstTex) override;
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ID3D11Texture2D* getSurface() {return mD3DSurface.Get();}
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ID3D11Texture2D** getSurfacePtr() {return mD3DSurface.GetAddressOf();}
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2016-03-20 21:48:52 +10:00
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// GFXResource
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2024-03-18 18:40:22 +00:00
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void zombify() override;
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void resurrect() override;
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2016-03-20 21:48:52 +10:00
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#ifdef TORQUE_DEBUG
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void pureVirtualCrash() override {};
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#endif
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};
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#endif
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