Torque3D/Engine/source/gui/containers/guiSplitContainer.h

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GUI_SPLTCONTAINER_H_
#define _GUI_SPLTCONTAINER_H_
#ifndef _GUICONTROL_H_
#include "gui/core/guiControl.h"
#endif
#ifndef _GUICONTAINER_H_
#include "gui/containers/guiContainer.h"
#endif
#ifndef _GUI_PANEL_H_
#include "gui/containers/guiPanel.h"
#endif
#ifndef _PLATFORMINPUT_H_
#include "platform/platformInput.h"
#endif
/// @addtogroup gui_container_group Containers
///
/// @ingroup gui_group Gui System
/// @{
class GuiSplitContainer : public GuiContainer
{
typedef GuiContainer Parent;
public:
enum Orientation
{
Vertical = 0,
Horizontal = 1
};
enum FixedPanel
{
None = 0,
FirstPanel = 1,
SecondPanel
};
GuiSplitContainer();
DECLARE_CONOBJECT( GuiSplitContainer );
DECLARE_DESCRIPTION( "A container that splits its area between two child controls.\n"
"The split ratio can be dynamically adjusted with a handle control between the two children.\n"
"Splitting can be either horizontal or vertical." );
// ConsoleObject
static void initPersistFields();
bool onAdd() override;
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// GuiControl
bool onWake() override;
void parentResized(const RectI &oldParentRect, const RectI &newParentRect) override;
bool resize( const Point2I &newPosition, const Point2I &newExtent ) override;
void onRender(Point2I offset, const RectI &updateRect) override;
void onMouseDown(const GuiEvent &event) override;
void onMouseUp(const GuiEvent &event) override;
void onMouseDragged(const GuiEvent &event) override;
bool layoutControls( RectI &clientRect ) override;
void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent) override;
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virtual inline Point2I getSplitPoint() { return mSplitPoint; };
/// The Splitters entire Client Rectangle, this takes into account padding of this control
virtual inline RectI getSplitRect() { return mSplitRect; };
virtual void solvePanelConstraints(Point2I newDragPos, GuiContainer * firstPanel, GuiContainer * secondPanel, const RectI& clientRect);
Point2I getMinExtent() const override;
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//Set the positin of the split handler
void setSplitPoint(Point2I splitPoint);
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protected:
S32 mFixedPanel;
S32 mFixedPanelSize;
S32 mOrientation;
S32 mSplitterSize;
Point2I mSplitPoint;
RectI mSplitRect;
bool mDragging;
};
typedef GuiSplitContainer::Orientation GuiSplitOrientation;
typedef GuiSplitContainer::FixedPanel GuiSplitFixedPanel;
DefineEnumType( GuiSplitOrientation );
DefineEnumType( GuiSplitFixedPanel );
/// @}
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#endif // _GUI_SPLTCONTAINER_H_