Torque3D/Engine/source/gfx/gfxAPI.cpp

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "gfx/gfxAPI.h"
IMPLEMENT_SCOPE( GFXAPI, GFX,,
"Graphics subystem." );
IMPLEMENT_STRUCT( GFXVideoMode,
GFXVideoMode, GFXAPI,
"Descriptor for a specific video mode." )
FIELD( resolution, resolution, 1, "Width and height of the mode's resolution in pixels." )
FIELD( bitDepth, bitDepth, 1, "Bits per pixel." )
FIELD( refreshRate, refreshRate, 1, "Frequency at which the screen is refreshed (in Hertz)." )
FIELD( fullScreen, fullScreen, 1, "Whether this is a fullscreen or windowed mode." )
FIELD( wideScreen, wideScreen, 1, "Whether this is a widescreen display mode." )
FIELD( antialiasLevel, antialiasLevel, 1, "Maximum or desired antialiasing level." )
END_IMPLEMENT_STRUCT;
ImplementEnumType( GFXAdapterType,
"Back-end graphics API used by the GFX subsystem.\n\n"
"@ingroup GFX" )
{ OpenGL, "OpenGL", "OpenGL." },
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{ Direct3D11, "D3D11", "Direct3D 11." },
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{ NullDevice, "NullDevice", "Null device for dedicated servers." }
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EndImplementEnumType;
ImplementEnumType( GFXBlend,
"The supported blend modes.\n"
"@ingroup GFX" )
{ GFXBlendZero, "GFXBlendZero", "(0, 0, 0, 0)" },
{ GFXBlendOne, "GFXBlendOne", "(1, 1, 1, 1)" },
{ GFXBlendSrcColor, "GFXBlendSrcColor", "(Rs, Gs, Bs, As)" },
{ GFXBlendInvSrcColor, "GFXBlendInvSrcColor", "(1 - Rs, 1 - Gs, 1 - Bs, 1 - As)" },
{ GFXBlendSrcAlpha, "GFXBlendSrcAlpha", "(As, As, As, As)" },
{ GFXBlendInvSrcAlpha, "GFXBlendInvSrcAlpha", "( 1 - As, 1 - As, 1 - As, 1 - As)" },
{ GFXBlendDestAlpha, "GFXBlendDestAlpha", "(Ad Ad Ad Ad)" },
{ GFXBlendInvDestAlpha, "GFXBlendInvDestAlpha", "(1 - Ad 1 - Ad 1 - Ad 1 - Ad)" },
{ GFXBlendDestColor, "GFXBlendDestColor", "(Rd, Gd, Bd, Ad)" },
{ GFXBlendInvDestColor, "GFXBlendInvDestColor", "(1 - Rd, 1 - Gd, 1 - Bd, 1 - Ad)" },
{ GFXBlendSrcAlphaSat, "GFXBlendSrcAlphaSat", "(f, f, f, 1) where f = min(As, 1 - Ad)" }
EndImplementEnumType;
ImplementEnumType( GFXCmpFunc,
"The supported comparison functions.\n"
"@ingroup GFX" )
{ GFXCmpNever, "GFXCmpNever" },
{ GFXCmpLess, "GFXCmpLess" },
{ GFXCmpEqual, "GFXCmpEqual" },
{ GFXCmpLessEqual, "GFXCmpLessEqual" },
{ GFXCmpGreater, "GFXCmpGreater" },
{ GFXCmpNotEqual, "GFXCmpNotEqual" },
{ GFXCmpGreaterEqual, "GFXCmpGreaterEqual" },
{ GFXCmpAlways, "GFXCmpAlways" },
EndImplementEnumType;
ImplementEnumType( GFXTextureAddressMode,
"The texture address modes.\n"
"@ingroup GFX" )
{ GFXAddressWrap, "GFXAddressWrap" },
{ GFXAddressMirror, "GFXAddressMirror" },
{ GFXAddressClamp, "GFXAddressClamp" },
{ GFXAddressBorder, "GFXAddressBorder" },
{ GFXAddressMirrorOnce, "GFXAddressMirrorOnce" }
EndImplementEnumType;
ImplementEnumType( GFXTextureFilterType,
"The texture filter types.\n"
"@ingroup GFX" )
{ GFXTextureFilterNone, "GFXTextureFilterNone" },
{ GFXTextureFilterPoint, "GFXTextureFilterPoint" },
{ GFXTextureFilterLinear, "GFXTextureFilterLinear" },
{ GFXTextureFilterAnisotropic, "GFXTextureFilterAnisotropic" },
EndImplementEnumType;
ImplementEnumType( GFXFormat,
"The texture formats.\n"
"@note Not all formats are supported on all platforms.\n"
"@ingroup GFX" )
{ GFXFormatR8G8B8, "GFXFormatR8G8B8" },
{ GFXFormatR8G8B8A8, "GFXFormatR8G8B8A8" },
{ GFXFormatR8G8B8A8_SRGB, "GFXFormatR8G8B8A8_SRGB" },
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{ GFXFormatR8G8B8X8, "GFXFormatR8G8B8X8" },
{ GFXFormatR32F, "GFXFormatR32F" },
{ GFXFormatR5G6B5, "GFXFormatR5G6B5" },
{ GFXFormatR5G5B5A1, "GFXFormatR5G5B5A1" },
{ GFXFormatR5G5B5X1, "GFXFormatR5G5B5X1" },
{ GFXFormatA4L4, "GFXFormatA4L4" },
{ GFXFormatA8L8, "GFXFormatA8L8" },
{ GFXFormatA8, "GFXFormatA8" },
{ GFXFormatL8, "GFXFormatL8" },
{ GFXFormatBC1, "GFXFormatBC1" },
{ GFXFormatBC2, "GFXFormatBC2" },
{ GFXFormatBC3, "GFXFormatBC3" },
{ GFXFormatBC4, "GFXFormatBC4" },
{ GFXFormatBC5, "GFXFormatBC5" },
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{ GFXFormatD32, "GFXFormatD32" },
{ GFXFormatD24X8, "GFXFormatD24X8" },
{ GFXFormatD24S8, "GFXFormatD24S8" },
{ GFXFormatD24FS8, "GFXFormatD24FS8" },
{ GFXFormatD16, "GFXFormatD16" },
{ GFXFormatD32FS8X24, "GFXFormatD32FS8X24" },
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{ GFXFormatR32G32B32A32F, "GFXFormatR32G32B32A32F" },
{ GFXFormatR16G16B16A16F, "GFXFormatR16G16B16A16F" },
{ GFXFormatL16, "GFXFormatL16" },
{ GFXFormatR16G16B16A16, "GFXFormatR16G16B16A16" },
{ GFXFormatR16G16, "GFXFormatR16G16" },
{ GFXFormatR16F, "GFXFormatR16F" },
{ GFXFormatR16G16F, "GFXFormatR16G16F" },
{ GFXFormatR10G10B10A2, "GFXFormatR10G10B10A2" },
EndImplementEnumType;
ImplementEnumType( GFXCullMode,
"The render cull modes.\n"
"@ingroup GFX" )
{ GFXCullNone, "GFXCullNone" },
{ GFXCullCW, "GFXCullCW" },
{ GFXCullCCW, "GFXCullCCW" }
EndImplementEnumType;
ImplementEnumType( GFXStencilOp,
"The stencil operators.\n"
"@ingroup GFX" )
{ GFXStencilOpKeep, "GFXStencilOpKeep" },
{ GFXStencilOpZero, "GFXStencilOpZero" },
{ GFXStencilOpReplace, "GFXStencilOpReplace" },
{ GFXStencilOpIncrSat, "GFXStencilOpIncrSat" },
{ GFXStencilOpDecrSat, "GFXStencilOpDecrSat" },
{ GFXStencilOpInvert, "GFXStencilOpInvert" },
{ GFXStencilOpIncr, "GFXStencilOpIncr" },
{ GFXStencilOpDecr, "GFXStencilOpDecr" },
EndImplementEnumType;
ImplementEnumType( GFXBlendOp,
"The blend operators.\n"
"@ingroup GFX" )
{ GFXBlendOpAdd, "GFXBlendOpAdd" },
{ GFXBlendOpSubtract, "GFXBlendOpSubtract" },
{ GFXBlendOpRevSubtract, "GFXBlendOpRevSubtract" },
{ GFXBlendOpMin, "GFXBlendOpMin" },
{ GFXBlendOpMax, "GFXBlendOpMax" }
EndImplementEnumType;
ImplementEnumType(GFXShaderConstType,
"The shader const types.\n"
"@ingroup GFX")
{ GFXSCT_Uknown, "GFXSCT_Uknown" },
{ GFXSCT_ConstBuffer, "GFXSCT_ConstBuffer" },
{ GFXSCT_Float, "GFXSCT_Float" },
{ GFXSCT_Float2, "GFXSCT_Float2" },
{ GFXSCT_Float3, "GFXSCT_Float3" },
{ GFXSCT_Float4, "GFXSCT_Float4" },
{ GFXSCT_Float2x2, "GFXSCT_Float2x2" },
{ GFXSCT_Float3x3, "GFXSCT_Float3x3" },
{ GFXSCT_Float3x4, "GFXSCT_Float3x4" },
{ GFXSCT_Float4x3, "GFXSCT_Float4x3" },
{ GFXSCT_Float4x4, "GFXSCT_Float4x4" },
{ GFXSCT_Int, "GFXSCT_Int" },
{ GFXSCT_Int2, "GFXSCT_Int2" },
{ GFXSCT_Int3, "GFXSCT_Int3" },
{ GFXSCT_Int4, "GFXSCT_Int4" },
{ GFXSCT_UInt, "GFXSCT_UInt" },
{ GFXSCT_UInt2, "GFXSCT_UInt2" },
{ GFXSCT_UInt3, "GFXSCT_UInt3" },
{ GFXSCT_UInt4, "GFXSCT_UInt4" },
{ GFXSCT_Bool, "GFXSCT_Bool" },
{ GFXSCT_Bool2, "GFXSCT_Bool2" },
{ GFXSCT_Bool3, "GFXSCT_Bool3" },
{ GFXSCT_Bool4, "GFXSCT_Bool4" },
{ GFXSCT_Sampler, "GFXSCT_Sampler" },
{ GFXSCT_SamplerCube, "GFXSCT_SamplerCube" },
{ GFXSCT_SamplerCubeArray, "GFXSCT_SamplerCubeArray" },
{ GFXSCT_SamplerTextureArray, "GFXSCT_SamplerTextureArray" }
EndImplementEnumType;