Torque3D/Engine/source/platformMac/macCarbMath.cpp

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platformMac/platformMacCarb.h"
#include "platform/platform.h"
#include "console/console.h"
#include "math/mMath.h"
#include "core/strings/stringFunctions.h"
extern void mInstallLibrary_C();
extern void mInstallLibrary_Vec();
extern void mInstall_Library_SSE();
static MRandomLCG sgPlatRandom;
U32 Platform::getMathControlState()
{
U16 cw;
asm("fstcw %0" : "=m" (cw) :);
return cw;
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}
void Platform::setMathControlState(U32 state)
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{
U16 cw = state;
asm("fldcw %0" : : "m" (cw));
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}
void Platform::setMathControlStateKnown()
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{
U16 cw = 0x27F;
asm("fldcw %0" : : "m" (cw));
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}
//--------------------------------------
ConsoleFunction( MathInit, void, 1, 10, "(DETECT|C|VEC|SSE)")
{
U32 properties = CPU_PROP_C; // C entensions are always used
if (argc == 1)
{
Math::init(0);
return;
}
for (argc--, argv++; argc; argc--, argv++)
{
if (dStricmp(*argv, "DETECT") == 0) {
Math::init(0);
return;
}
if (dStricmp(*argv, "C") == 0) {
properties |= CPU_PROP_C;
continue;
}
if (dStricmp(*argv, "VEC") == 0) {
properties |= CPU_PROP_ALTIVEC;
continue;
}
if( dStricmp( *argv, "SSE" ) == 0 )
{
properties |= CPU_PROP_SSE;
continue;
}
Con::printf("Error: MathInit(): ignoring unknown math extension '%s'", *argv);
}
Math::init(properties);
}
//------------------------------------------------------------------------------
void Math::init(U32 properties)
{
if (!properties)
// detect what's available
properties = Platform::SystemInfo.processor.properties;
else
// Make sure we're not asking for anything that's not supported
properties &= Platform::SystemInfo.processor.properties;
Con::printf("Math Init:");
Con::printf(" Installing Standard C extensions");
mInstallLibrary_C();
#if defined(__VEC__)
if (properties & CPU_PROP_ALTIVEC)
{
Con::printf(" Installing Altivec extensions");
mInstallLibrary_Vec();
}
#endif
#ifdef TORQUE_CPU_X86
if( properties & CPU_PROP_SSE )
{
Con::printf( " Installing SSE extensions" );
mInstall_Library_SSE();
}
#endif
Con::printf(" ");
}
//------------------------------------------------------------------------------
F32 Platform::getRandom()
{
return sgPlatRandom.randF();
}