Torque3D/Engine/source/console/scriptObjects.h

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SCRIPTOBJECTS_H_
#define _SCRIPTOBJECTS_H_
#ifndef _CONSOLEINTERNAL_H_
#include "console/consoleInternal.h"
#endif
#ifndef _ITICKABLE_H_
#include "core/iTickable.h"
#endif
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//-----------------------------------------------------------------------------
// ScriptObject
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//-----------------------------------------------------------------------------
class ScriptObject : public SimObject
{
typedef SimObject Parent;
public:
ScriptObject();
bool onAdd();
void onRemove();
DECLARE_CONOBJECT(ScriptObject);
DECLARE_CALLBACK(void, onAdd, (SimObjectId ID) );
DECLARE_CALLBACK(void, onRemove, (SimObjectId ID));
};
//-----------------------------------------------------------------------------
// ScriptTickObject
//-----------------------------------------------------------------------------
class ScriptTickObject : public ScriptObject, public virtual ITickable
{
typedef ScriptObject Parent;
protected:
bool mCallOnAdvanceTime;
public:
ScriptTickObject();
static void initPersistFields();
bool onAdd();
void onRemove();
virtual void interpolateTick( F32 delta );
virtual void processTick();
virtual void advanceTime( F32 timeDelta );
DECLARE_CONOBJECT(ScriptTickObject);
DECLARE_CALLBACK(void, onInterpolateTick, (F32 delta) );
DECLARE_CALLBACK(void, onProcessTick, () );
DECLARE_CALLBACK(void, onAdvanceTime, (F32 timeDelta) );
};
//-----------------------------------------------------------------------------
// ScriptGroup
//-----------------------------------------------------------------------------
class ScriptGroup : public SimGroup
{
typedef SimGroup Parent;
public:
ScriptGroup();
bool onAdd();
void onRemove();
DECLARE_CONOBJECT(ScriptGroup);
DECLARE_CALLBACK(void, onAdd, (SimObjectId ID) );
DECLARE_CALLBACK(void, onRemove, (SimObjectId ID));
};
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#endif