Torque3D/Engine/source/math/public/float4_dispatch.h

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#pragma once
#include <cstdint>
namespace math_backend::float4::dispatch
{
struct Float4Funcs
{
void (*add)(const float*, const float*, float*) = nullptr;
void (*sub)(const float*, const float*, float*) = nullptr;
void (*mul)(const float*, const float*, float*) = nullptr;
void (*mul_scalar)(const float*, float, float*) = nullptr;
void (*div)(const float*, const float*, float*) = nullptr;
void (*div_scalar)(const float*, float, float*) = nullptr;
float (*dot)(const float*, const float*) = nullptr;
float (*length)(const float*) = nullptr;
float (*lengthSquared)(const float*) = nullptr;
void (*normalize)(float*) = nullptr;
void (*lerp)(const float*, const float*, float, float*) = nullptr;
};
// Global dispatch table
extern Float4Funcs gFloat4;
// Backend installers (defined in ISA libraries)
void install_scalar();
void install_sse2();
void install_sse41();
void install_avx();
void install_avx2();
void install_neon();
// Centralized installer (engine calls this once)
void install_preferred();
}