mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
75 lines
2.6 KiB
C++
75 lines
2.6 KiB
C++
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "sfx/null/sfxNullDevice.h"
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#include "sfx/null/sfxNullBuffer.h"
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#include "sfx/sfxInternal.h"
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SFXNullDevice::SFXNullDevice( SFXProvider* provider,
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String name,
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bool useHardware,
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S32 maxBuffers )
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: SFXDevice( name, provider, useHardware, maxBuffers )
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{
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mMaxBuffers = getMax( maxBuffers, 8 );
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}
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SFXNullDevice::~SFXNullDevice()
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{
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}
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SFXBuffer* SFXNullDevice::createBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description )
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{
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SFXNullBuffer* buffer = new SFXNullBuffer( stream, description );
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_addBuffer( buffer );
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return buffer;
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}
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SFXVoice* SFXNullDevice::createVoice( bool is3D, SFXBuffer *buffer )
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{
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// Don't bother going any further if we've
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// exceeded the maximum voices.
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if ( mVoices.size() >= mMaxBuffers )
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return NULL;
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AssertFatal( buffer, "SFXNullDevice::createVoice() - Got null buffer!" );
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SFXNullBuffer* nullBuffer = dynamic_cast<SFXNullBuffer*>( buffer );
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AssertFatal( nullBuffer, "SFXNullDevice::createVoice() - Got bad buffer!" );
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SFXNullVoice* voice = new SFXNullVoice( nullBuffer );
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if ( !voice )
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return NULL;
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_addVoice( voice );
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return voice;
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}
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void SFXNullDevice::update()
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{
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// Do nothing. Prevent SFXDevice from running
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// its thing.
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}
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