mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
188 lines
5.7 KiB
C++
188 lines
5.7 KiB
C++
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platformNetAsync.h"
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#include "core/strings/stringFunctions.h"
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#include "platform/threads/threadPool.h"
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#include "console/console.h"
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#if defined(TORQUE_OS_WIN32)
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# include <winsock.h>
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#elif defined(TORQUE_OS_XENON)
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# include <Xtl.h>
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#else
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# include <netdb.h>
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# include <unistd.h>
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#endif
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#include <errno.h>
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NetAsync gNetAsync;
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//--------------------------------------------------------------------------
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// NetAsync::NameLookupRequest.
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//--------------------------------------------------------------------------
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// internal structure for storing information about a name lookup request
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struct NetAsync::NameLookupRequest
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{
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NetSocket sock;
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char remoteAddr[4096];
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char out_h_addr[4096];
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int out_h_length;
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bool complete;
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NameLookupRequest()
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{
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sock = InvalidSocket;
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remoteAddr[0] = 0;
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out_h_addr[0] = 0;
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out_h_length = -1;
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complete = false;
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}
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};
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//--------------------------------------------------------------------------
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// NetAsync::NameLookupWorkItem.
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//--------------------------------------------------------------------------
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/// Work item issued to the thread pool for each lookup request.
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struct NetAsync::NameLookupWorkItem : public ThreadPool::WorkItem
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{
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typedef ThreadPool::WorkItem Parent;
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NameLookupWorkItem( NameLookupRequest& request, ThreadPool::Context* context = 0 )
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: Parent( context ),
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mRequest( request )
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{
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}
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protected:
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virtual void execute()
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{
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#ifndef TORQUE_OS_XENON
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// do it
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struct hostent* hostent = gethostbyname(mRequest.remoteAddr);
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if (hostent == NULL)
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{
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// oh well! leave the lookup data unmodified (h_length) should
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// still be -1 from initialization
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mRequest.complete = true;
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}
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else
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{
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// copy the stuff we need from the hostent
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dMemset(mRequest.out_h_addr, 0,
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sizeof(mRequest.out_h_addr));
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dMemcpy(mRequest.out_h_addr, hostent->h_addr, hostent->h_length);
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mRequest.out_h_length = hostent->h_length;
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mRequest.complete = true;
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}
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#else
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XNDNS *pxndns = NULL;
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HANDLE hEvent = CreateEvent(NULL, false, false, NULL);
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XNetDnsLookup(mRequest.remoteAddr, hEvent, &pxndns);
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while(pxndns->iStatus == WSAEINPROGRESS)
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WaitForSingleObject(hEvent, INFINITE);
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if(pxndns->iStatus == 0 && pxndns->cina > 0)
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{
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dMemset(mRequest.out_h_addr, 0, sizeof(mRequest.out_h_addr));
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// This is a suspect section. I need to revisit. [2/22/2010 Pat]
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dMemcpy(mRequest.out_h_addr, pxndns->aina, sizeof(IN_ADDR));
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mRequest.out_h_length = sizeof(IN_ADDR);
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}
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mRequest.complete = true;
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XNetDnsRelease(pxndns);
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CloseHandle(hEvent);
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#endif
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}
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private:
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NameLookupRequest& mRequest;
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};
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//--------------------------------------------------------------------------
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// NetAsync.
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//--------------------------------------------------------------------------
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NetAsync::NetAsync()
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{
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VECTOR_SET_ASSOCIATION( mLookupRequests );
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}
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void NetAsync::queueLookup(const char* remoteAddr, NetSocket socket)
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{
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// do we have it already?
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unsigned int i = 0;
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for (i = 0; i < mLookupRequests.size(); ++i)
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{
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if (mLookupRequests[i].sock == socket)
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// found it. ignore more than one lookup at a time for a socket.
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return;
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}
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// not found, so add it
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mLookupRequests.increment();
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NameLookupRequest& lookupRequest = mLookupRequests.last();
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lookupRequest.sock = socket;
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dStrncpy(lookupRequest.remoteAddr, remoteAddr, sizeof(lookupRequest.remoteAddr));
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ThreadSafeRef< NameLookupWorkItem > workItem( new NameLookupWorkItem( lookupRequest ) );
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ThreadPool::GLOBAL().queueWorkItem( workItem );
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}
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bool NetAsync::checkLookup(NetSocket socket, char* out_h_addr,
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int* out_h_length, int out_h_addr_size)
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{
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bool found = false;
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// search for the socket
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RequestIterator iter;
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for (iter = mLookupRequests.begin();
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iter != mLookupRequests.end();
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++iter)
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// if we found it and it is complete...
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if (socket == iter->sock && iter->complete)
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{
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// copy the lookup data to the callers parameters
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dMemcpy(out_h_addr, iter->out_h_addr, out_h_addr_size);
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*out_h_length = iter->out_h_length;
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found = true;
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break;
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}
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// we found the socket, so we are done with it. erase.
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if (found)
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mLookupRequests.erase(iter);
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return found;
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}
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