Torque3D/Engine/source/gfx/gfxTextureObject.cpp

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "gfx/gfxTextureObject.h"
#include "gfx/gfxDevice.h"
#include "gfx/gfxTextureManager.h"
#include "core/util/safeDelete.h"
#include "core/strings/stringFunctions.h"
#include "core/stream/fileStream.h"
#include "console/console.h"
#include "console/engineAPI.h"
// TODO: Change this to be in non-shipping builds maybe?
#ifdef TORQUE_DEBUG
GFXTextureObject *GFXTextureObject::smHead = NULL;
U32 GFXTextureObject::smActiveTOCount = 0;
U32 GFXTextureObject::dumpActiveTOs()
{
if(!smActiveTOCount)
{
Con::printf( "GFXTextureObject::dumpActiveTOs - no active TOs to dump." );
return 0;
}
Con::printf("GFXTextureObject Usage Report - %d active TOs", smActiveTOCount);
Con::printf("---------------------------------------------------------------");
Con::printf(" Addr Dim. GFXTextureProfile ProfilerPath DebugDescription");
for(GFXTextureObject *walk = smHead; walk; walk=walk->mDebugNext)
Con::printf(" %x (%4d, %4d) %s %s %s", walk, walk->getWidth(),
walk->getHeight(), walk->mProfile->getName().c_str(), walk->mDebugCreationPath.c_str(), walk->mDebugDescription.c_str());
Con::printf("----- dump complete -------------------------------------------");
return smActiveTOCount;
}
DefineEngineFunction( dumpTextureObjects, void, (),,
"Dumps a list of all active texture objects to the console.\n"
"@note This function is only available in debug builds.\n"
"@ingroup GFX\n" )
{
GFXTextureObject::dumpActiveTOs();
}
#endif // TORQUE_DEBUG
//-----------------------------------------------------------------------------
// GFXTextureObject
//-----------------------------------------------------------------------------
GFXTextureObject::GFXTextureObject(GFXDevice *aDevice, GFXTextureProfile *aProfile)
{
mHashNext = mNext = mPrev = NULL;
mDevice = aDevice;
mProfile = aProfile;
mBitmap = NULL;
mMipLevels = 1;
mAntialiasLevel = 0;
mTextureSize.set( 0, 0, 0 );
mDead = false;
mDeleteTime = 0;
mBitmap = NULL;
mDDS = NULL;
mFormat = GFXFormatR8G8B8;
mHasTransparency = false;
#if defined(TORQUE_DEBUG)
// Active object tracking.
smActiveTOCount++;
mDebugDescription = "Anonymous Texture Object";
#if defined(TORQUE_ENABLE_PROFILE_PATH)
mDebugCreationPath = gProfiler->getProfilePath();
#endif
mDebugNext = smHead;
mDebugPrev = NULL;
if(smHead)
{
AssertFatal(smHead->mDebugPrev == NULL, "GFXTextureObject::GFXTextureObject - found unexpected previous in current head!");
smHead->mDebugPrev = this;
}
smHead = this;
#endif
}
//-----------------------------------------------------------------------------
// Destructor
//-----------------------------------------------------------------------------
GFXTextureObject::~GFXTextureObject()
{
kill();
#ifdef TORQUE_DEBUG
if(smHead == this)
smHead = this->mDebugNext;
if(mDebugNext)
mDebugNext->mDebugPrev = mDebugPrev;
if(mDebugPrev)
mDebugPrev->mDebugNext = mDebugNext;
mDebugPrev = mDebugNext = NULL;
smActiveTOCount--;
#endif
}
void GFXTextureObject::destroySelf()
{
mDevice->mTextureManager->requestDeleteTexture(this);
}
//-----------------------------------------------------------------------------
// kill - this function clears out the data in texture object. It's done like
// this because the texture object needs to release its pointers to textures
// before the GFXDevice is shut down. The texture objects themselves get
// deleted by the refcount structure - which may be after the GFXDevice has
// been destroyed.
//-----------------------------------------------------------------------------
void GFXTextureObject::kill()
{
if( mDead )
return;
#ifdef TORQUE_DEBUG
// This makes sure that nobody is forgetting to call kill from the derived
// destructor. If they are, then we should get a pure virtual function
// call here.
pureVirtualCrash();
#endif
// If we're a dummy, don't do anything...
if( !mDevice || !mDevice->mTextureManager )
{
mDead = true;
return;
}
// Remove ourselves from the texture list and hash
mDevice->mTextureManager->deleteTexture(this);
// Delete the stored bitmap.
SAFE_DELETE(mBitmap)
SAFE_DELETE(mDDS);
// Clean up linked list
if(mNext)
mNext->mPrev = mPrev;
if(mPrev)
mPrev->mNext = mNext;
mDead = true;
}
const String GFXTextureObject::describeSelf() const
{
return String::ToString(" (width: %4d, height: %4d) profile: %s creation path: %s", getWidth(),
#if defined(TORQUE_DEBUG) && defined(TORQUE_ENABLE_PROFILER)
getHeight(), mProfile->getName().c_str(), mDebugCreationPath.c_str());
#else
getHeight(), mProfile->getName().c_str(), "");
#endif
}
F32 GFXTextureObject::getMaxUCoord() const
{
return 1.0f;
}
F32 GFXTextureObject::getMaxVCoord() const
{
return 1.0f;
}
U32 GFXTextureObject::getEstimatedSizeInBytes() const
{
// We have to deal with DDS specially.
if ( mFormat >= GFXFormatDXT1 )
return DDSFile::getSizeInBytes( mFormat, mTextureSize.x, mTextureSize.y, mMipLevels );
// Else we need to calculate the size ourselves.
S32 texSizeX = mTextureSize.x;
S32 texSizeY = mTextureSize.y;
S32 volDepth = getMax( 1, mTextureSize.z );
U32 byteSize = GFXFormat_getByteSize( mFormat );
U32 totalBytes = texSizeX * texSizeY * volDepth * byteSize;
// Without mips we're done.
if ( mProfile->noMip() )
return totalBytes;
// NOTE: While we have mMipLevels, at the time of this
// comment it only stores the accessable mip levels and
// not the count of the autogen mips.
//
// So we figure out the mip count ourselves assuming its
// a complete mip chain.
while ( texSizeX > 1 || texSizeY > 1 )
{
texSizeX = getMax( texSizeX >> 1, 1 );
texSizeY = getMax( texSizeY >> 1, 1 );
volDepth = getMax( volDepth >> 1, 1 );
totalBytes += texSizeX * texSizeY * volDepth * byteSize;
}
return totalBytes;
}
bool GFXTextureObject::dumpToDisk( const String &bmType, const String &path )
{
FileStream stream;
if ( !stream.open( path, Torque::FS::File::Write ) )
return false;
if ( mBitmap )
return mBitmap->writeBitmap( bmType, stream );
GBitmap bitmap( getWidth(), getHeight(), false, getFormat() );
copyToBmp( &bitmap );
return bitmap.writeBitmap( bmType, stream );
}