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https://github.com/TorqueGameEngines/Torque3D.git
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16 lines
395 B
HLSL
16 lines
395 B
HLSL
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#include "shaders/common/postFx/postFx.hlsl"
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#include "shadergen:/autogenConditioners.h"
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TORQUE_UNIFORM_SAMPLER2D(backBuffer, 0);
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uniform float redLevel;
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uniform float greenLevel;
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uniform float blueLevel;
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float4 main(PFXVertToPix IN) : TORQUE_TARGET0
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{
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float4 base = TORQUE_TEX2D(backBuffer, IN.uv0);
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base.r *= redLevel;
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base.g *= greenLevel;
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base.b *= blueLevel;
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return base;
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}
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