Torque3D/Templates/Modules/PostFXPack/Shaders/rgbP.hlsl

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#include "shaders/common/postFx/postFx.hlsl"
#include "shadergen:/autogenConditioners.h"
TORQUE_UNIFORM_SAMPLER2D(backBuffer, 0);
uniform float redLevel;
uniform float greenLevel;
uniform float blueLevel;
float4 main(PFXVertToPix IN) : TORQUE_TARGET0
{
float4 base = TORQUE_TEX2D(backBuffer, IN.uv0);
base.r *= redLevel;
base.g *= greenLevel;
base.b *= blueLevel;
return base;
}