Torque3D/Engine/lib/bullet/test/GwenOpenGLTest/StatusBar.cpp

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#include "UnitTest.h"
#include "Gwen/Controls/StatusBar.h"
#include "Gwen/Controls/Label.h"
using namespace Gwen;
class StatusBar : public GUnit
{
public:
GWEN_CONTROL_INLINE(StatusBar, GUnit)
{
Gwen::Controls::StatusBar* pStatus = new Gwen::Controls::StatusBar(this);
pStatus->Dock(Pos::Bottom);
Gwen::Controls::Label* pLeft = new Gwen::Controls::Label(pStatus);
pLeft->SetText(L"Label Added to left");
pStatus->AddControl(pLeft, false);
Gwen::Controls::Label* pRight = new Gwen::Controls::Label(pStatus);
pRight->SetText(L"Label Added to Right");
pStatus->AddControl(pRight, true);
}
};
DEFINE_UNIT_TEST(StatusBar, L"StatusBar");