Torque3D/Engine/source/sfx/null/sfxNullDevice.cpp

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "sfx/null/sfxNullDevice.h"
#include "sfx/null/sfxNullBuffer.h"
#include "sfx/sfxInternal.h"
class SFXNULLRegisterProvider
{
public:
SFXNULLRegisterProvider()
{
SFXSystem::getRegisterProviderSignal().notify(&SFXNullDevice::enumerateProviders);
}
};
static SFXNULLRegisterProvider pSFXNULLRegisterProvider;
SFXProvider::CreateProviderInstanceDelegate SFXNullDevice::mCreateDeviceInstance(SFXNullDevice::createInstance);
SFXDevice* SFXNullDevice::createInstance(U32 providerIndex)
{
SFXNullDevice* dev = new SFXNullDevice(providerIndex);
return dev;
}
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SFXNullDevice::SFXNullDevice( U32 providerIndex )
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{
mMaxBuffers = 8;
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}
SFXNullDevice::~SFXNullDevice()
{
}
SFXBuffer* SFXNullDevice::createBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description )
{
SFXNullBuffer* buffer = new SFXNullBuffer( stream, description );
_addBuffer( buffer );
return buffer;
}
SFXVoice* SFXNullDevice::createVoice( bool is3D, SFXBuffer *buffer )
{
// Don't bother going any further if we've
// exceeded the maximum voices.
if ( mVoices.size() >= mMaxBuffers )
return NULL;
AssertFatal( buffer, "SFXNullDevice::createVoice() - Got null buffer!" );
SFXNullBuffer* nullBuffer = dynamic_cast<SFXNullBuffer*>( buffer );
AssertFatal( nullBuffer, "SFXNullDevice::createVoice() - Got bad buffer!" );
SFXNullVoice* voice = new SFXNullVoice( nullBuffer );
_addVoice( voice );
return voice;
}
void SFXNullDevice::enumerateProviders(Vector<SFXProvider*>& providerList)
{
SFXProvider* toAdd = new SFXProvider;
toAdd->mName = String::ToString("SFX Null Device");
toAdd->mIndex = providerList.size();
toAdd->mDeviceType = Output;
toAdd->mType = NullProvider;
toAdd->mCreateDeviceInstanceDelegate = mCreateDeviceInstance;
providerList.push_back(toAdd);
}
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void SFXNullDevice::update()
{
// Do nothing. Prevent SFXDevice from running
// its thing.
}