Torque3D/Engine/source/console/enginePrimitives.cpp

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "console/enginePrimitives.h"
#include "console/engineTypeInfo.h"
IMPLEMENT_PRIMITIVE( bool, bool,, "Boolean true/false." );
IMPLEMENT_PRIMITIVE( S8, byte,, "8bit signed integer." );
IMPLEMENT_PRIMITIVE( U8, ubyte,, "8bit unsigned integer." );
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IMPLEMENT_PRIMITIVE( S16, short,, "16bit signed integer.");
IMPLEMENT_PRIMITIVE( U16, ushort,, "16bit unsigned integer.");
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IMPLEMENT_PRIMITIVE( S32, int,, "32bit signed integer." );
IMPLEMENT_PRIMITIVE( U32, uint,, "32bit unsigned integer." );
IMPLEMENT_PRIMITIVE( F32, float,, "32bit single-precision floating-point." );
IMPLEMENT_PRIMITIVE( F64, double,, "64bit double-precision floating-point." );
IMPLEMENT_PRIMITIVE( String, string,, "Null-terminated UTF-16 Unicode string." );
IMPLEMENT_PRIMITIVE( const UTF8*, cstring,, "Null-terminated UTF-8 Unicode string.");
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IMPLEMENT_PRIMITIVE( void*, ptr,, "Opaque pointer." );
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// Define pointer types for vectors.
IMPLEMENT_PRIMITIVE( bool*, ptr_bool,, "Pointer to a bool." );
IMPLEMENT_PRIMITIVE( U8*, ptr_ubyte,, "Pointer to an unsigned byte." );
IMPLEMENT_PRIMITIVE( U32*, ptr_uint,, "Pointer to an unsigned 32bit int." );
IMPLEMENT_PRIMITIVE( S32*, ptr_int,, "Pointer to a 32bit int." );
IMPLEMENT_PRIMITIVE( F32*, ptr_float,, "Pointer to a 32bit float." );
IMPLEMENT_PRIMITIVE( Point3F*, ptr_Point3F,, "Pointer to a Point3F struct." );
IMPLEMENT_PRIMITIVE( PlaneF*, ptr_PlaneF,, "Pointer to a PlaneF struct." );
IMPLEMENT_PRIMITIVE( PolyhedronData::Edge*, ptr_Edge,, "Pointer to an Edge struct." );
IMPLEMENT_PRIMITIVE( const UTF8**, ptr_string,, "Pointer to an UTF-8 string." );