mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
47 lines
1.7 KiB
C#
47 lines
1.7 KiB
C#
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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datablock RibbonNodeData(DefaultRibbonNodeData)
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{
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timeMultiple = 1.0;
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};
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//ribbon data////////////////////////////////////////
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datablock RibbonData(BasicRibbon)
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{
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size[0] = 0.5;
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color[0] = "1.0 0.0 0.0 1.0";
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position[0] = 0.0;
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size[1] = 0.0;
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color[1] = "1.0 0.0 0.0 0.0";
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position[1] = 1.0;
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RibbonLength = 40;
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fadeAwayStep = 0.1;
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UseFadeOut = true;
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RibbonMaterial = BasicRibbonMat;
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category = "FX";
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};
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