mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
285 lines
8.9 KiB
C++
285 lines
8.9 KiB
C++
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "gfx/bitmap/bitmapUtils.h"
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#include "platform/platform.h"
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void bitmapExtrude5551_c(const void *srcMip, void *mip, U32 srcHeight, U32 srcWidth)
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{
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const U16 *src = (const U16 *) srcMip;
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U16 *dst = (U16 *) mip;
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U32 stride = srcHeight != 1 ? srcWidth : 0;
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U32 width = srcWidth >> 1;
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U32 height = srcHeight >> 1;
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if (width == 0) width = 1;
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if (height == 0) height = 1;
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if (srcWidth != 1)
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{
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for(U32 y = 0; y < height; y++)
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{
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for(U32 x = 0; x < width; x++)
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{
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U32 a = src[0];
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U32 b = src[1];
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U32 c = src[stride];
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U32 d = src[stride+1];
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#if defined(TORQUE_BIG_ENDIAN)
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dst[x] = ((( (a >> 10) + (b >> 10) + (c >> 10) + (d >> 10)) >> 2) << 10) |
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((( ((a >> 5) & 0x1F) + ((b >> 5) & 0x1F) + ((c >> 5) & 0x1F) + ((d >> 5) & 0x1F)) >> 2) << 5) |
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((( ((a >> 0) & 0x1F) + ((b >> 0) & 0x1F) + ((c >> 0) & 0x1F) + ((d >> 0) & 0x1F)) >> 2) << 0);
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#else
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dst[x] = ((( (a >> 11) + (b >> 11) + (c >> 11) + (d >> 11)) >> 2) << 11) |
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((( ((a >> 6) & 0x1F) + ((b >> 6) & 0x1F) + ((c >> 6) & 0x1F) + ((d >> 6) & 0x1F)) >> 2) << 6) |
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((( ((a >> 1) & 0x1F) + ((b >> 1) & 0x1F) + ((c >> 1) & 0x1F) + ((d >> 1) & 0x1F)) >> 2) << 1);
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#endif
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src += 2;
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}
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src += stride;
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dst += width;
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}
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}
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else
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{
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for(U32 y = 0; y < height; y++)
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{
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U32 a = src[0];
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U32 c = src[stride];
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#if defined(TORQUE_OS_MAC)
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dst[y] = ((( (a >> 10) + (c >> 10)) >> 1) << 10) |
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((( ((a >> 5) & 0x1F) + ((c >> 5) & 0x1f)) >> 1) << 5) |
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((( ((a >> 0) & 0x1F) + ((c >> 0) & 0x1f)) >> 1) << 0);
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#else
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dst[y] = ((( (a >> 11) + (c >> 11)) >> 1) << 11) |
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((( ((a >> 6) & 0x1f) + ((c >> 6) & 0x1f)) >> 1) << 6) |
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((( ((a >> 1) & 0x1F) + ((c >> 1) & 0x1f)) >> 1) << 1);
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#endif
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src += 1 + stride;
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}
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}
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}
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//--------------------------------------------------------------------------
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void bitmapExtrudeRGB_c(const void *srcMip, void *mip, U32 srcHeight, U32 srcWidth)
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{
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const U8 *src = (const U8 *) srcMip;
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U8 *dst = (U8 *) mip;
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U32 stride = srcHeight != 1 ? (srcWidth) * 3 : 0;
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U32 width = srcWidth >> 1;
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U32 height = srcHeight >> 1;
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if (width == 0) width = 1;
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if (height == 0) height = 1;
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if (srcWidth != 1)
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{
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for(U32 y = 0; y < height; y++)
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{
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for(U32 x = 0; x < width; x++)
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{
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*dst++ = (U32(*src) + U32(src[3]) + U32(src[stride]) + U32(src[stride+3]) + 2) >> 2;
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src++;
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*dst++ = (U32(*src) + U32(src[3]) + U32(src[stride]) + U32(src[stride+3]) + 2) >> 2;
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src++;
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*dst++ = (U32(*src) + U32(src[3]) + U32(src[stride]) + U32(src[stride+3]) + 2) >> 2;
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src += 4;
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}
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src += stride; // skip
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}
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}
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else
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{
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for(U32 y = 0; y < height; y++)
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{
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*dst++ = (U32(*src) + U32(src[stride]) + 1) >> 1;
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src++;
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*dst++ = (U32(*src) + U32(src[stride]) + 1) >> 1;
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src++;
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*dst++ = (U32(*src) + U32(src[stride]) + 1) >> 1;
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src += 4;
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src += stride; // skip
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}
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}
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}
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//--------------------------------------------------------------------------
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void bitmapExtrudeRGBA_c(const void *srcMip, void *mip, U32 srcHeight, U32 srcWidth)
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{
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const U8 *src = (const U8 *) srcMip;
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U8 *dst = (U8 *) mip;
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U32 stride = srcHeight != 1 ? (srcWidth) * 4 : 0;
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U32 width = srcWidth >> 1;
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U32 height = srcHeight >> 1;
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if (width == 0) width = 1;
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if (height == 0) height = 1;
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if (srcWidth != 1)
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{
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for(U32 y = 0; y < height; y++)
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{
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for(U32 x = 0; x < width; x++)
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{
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*dst++ = (U32(*src) + U32(src[4]) + U32(src[stride]) + U32(src[stride+4]) + 2) >> 2;
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src++;
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*dst++ = (U32(*src) + U32(src[4]) + U32(src[stride]) + U32(src[stride+4]) + 2) >> 2;
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src++;
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*dst++ = (U32(*src) + U32(src[4]) + U32(src[stride]) + U32(src[stride+4]) + 2) >> 2;
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src++;
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*dst++ = (U32(*src) + U32(src[4]) + U32(src[stride]) + U32(src[stride+4]) + 2) >> 2;
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src += 5;
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}
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src += stride; // skip
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}
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}
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else
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{
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for(U32 y = 0; y < height; y++)
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{
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*dst++ = (U32(*src) + U32(src[stride]) + 1) >> 1;
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src++;
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*dst++ = (U32(*src) + U32(src[stride]) + 1) >> 1;
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src++;
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*dst++ = (U32(*src) + U32(src[stride]) + 1) >> 1;
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src++;
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*dst++ = (U32(*src) + U32(src[stride]) + 1) >> 1;
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src += 5;
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src += stride; // skip
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}
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}
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}
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void (*bitmapExtrude5551)(const void *srcMip, void *mip, U32 height, U32 width) = bitmapExtrude5551_c;
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void (*bitmapExtrudeRGB)(const void *srcMip, void *mip, U32 srcHeight, U32 srcWidth) = bitmapExtrudeRGB_c;
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void (*bitmapExtrudeRGBA)(const void *srcMip, void *mip, U32 srcHeight, U32 srcWidth) = bitmapExtrudeRGBA_c;
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//--------------------------------------------------------------------------
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void bitmapConvertRGB_to_1555_c(U8 *src, U32 pixels)
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{
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U16 *dst = (U16 *)src;
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for(U32 j = 0; j < pixels; j++)
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{
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U32 r = src[0] >> 3;
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U32 g = src[1] >> 3;
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U32 b = src[2] >> 3;
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#if defined(TORQUE_OS_MAC)
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*dst++ = 0x8000 | (b << 10) | (g << 5) | (r << 0);
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#else
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*dst++ = b | (g << 5) | (r << 10) | 0x8000;
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#endif
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src += 3;
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}
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}
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void (*bitmapConvertRGB_to_1555)(U8 *src, U32 pixels) = bitmapConvertRGB_to_1555_c;
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//------------------------------------------------------------------------------
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void bitmapConvertRGB_to_5551_c(U8 *src, U32 pixels)
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{
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U16 *dst = (U16 *)src;
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for(U32 j = 0; j < pixels; j++)
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{
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U32 r = src[0] >> 3;
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U32 g = src[1] >> 3;
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U32 b = src[2] >> 3;
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#if defined(TORQUE_OS_MAC)
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*dst++ = (1 << 15) | (b << 10) | (g << 5) | (r << 0);
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#else
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*dst++ = (b << 1) | (g << 6) | (r << 11) | 1;
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#endif
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src += 3;
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}
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}
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void (*bitmapConvertRGB_to_5551)(U8 *src, U32 pixels) = bitmapConvertRGB_to_5551_c;
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//------------------------------------------------------------------------------
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void bitmapConvertRGB_to_RGBX_c( U8 **src, U32 pixels )
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{
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const U8 *oldBits = *src;
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U8 *newBits = new U8[pixels * 4];
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dMemset( newBits, 0xFF, pixels * 4 ); // This is done to set alpha values -patw
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// Copy the bits over to the new memory
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for( U32 i = 0; i < pixels; i++ )
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dMemcpy( &newBits[i * 4], &oldBits[i * 3], sizeof(U8) * 3 );
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// Now hose the old bits
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delete [] *src;
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*src = newBits;
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}
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void (*bitmapConvertRGB_to_RGBX)( U8 **src, U32 pixels ) = bitmapConvertRGB_to_RGBX_c;
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//------------------------------------------------------------------------------
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void bitmapConvertRGBX_to_RGB_c( U8 **src, U32 pixels )
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{
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const U8 *oldBits = *src;
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U8 *newBits = new U8[pixels * 3];
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// Copy the bits over to the new memory
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for( U32 i = 0; i < pixels; i++ )
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dMemcpy( &newBits[i * 3], &oldBits[i * 4], sizeof(U8) * 3 );
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// Now hose the old bits
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delete [] *src;
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*src = newBits;
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}
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void (*bitmapConvertRGBX_to_RGB)( U8 **src, U32 pixels ) = bitmapConvertRGBX_to_RGB_c;
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//------------------------------------------------------------------------------
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void bitmapConvertA8_to_RGBA_c( U8 **src, U32 pixels )
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{
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const U8 *oldBits = *src;
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U8 *newBits = new U8[pixels * 4];
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// Zero new bits
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dMemset( newBits, 0, pixels * 4 );
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// Copy Alpha values
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for( U32 i = 0; i < pixels; i++ )
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newBits[i * 4 + 3] = oldBits[i];
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// Now hose the old bits
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delete [] *src;
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*src = newBits;
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}
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void (*bitmapConvertA8_to_RGBA)( U8 **src, U32 pixels ) = bitmapConvertA8_to_RGBA_c;
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