mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
179 lines
4.9 KiB
C++
179 lines
4.9 KiB
C++
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platformTimer.h"
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#include "core/util/journal/process.h"
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void TimeManager::_updateTime()
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{
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// Calculate & filter time delta since last event.
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// How long since last update?
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S32 delta = mTimer->getElapsedMs();
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// Now - we want to try to sleep until the time threshold will hit.
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S32 msTillThresh = (mBackground ? mBackgroundThreshold : mForegroundThreshold) - delta;
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if(msTillThresh > 0)
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{
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// There's some time to go, so let's sleep.
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Platform::sleep( msTillThresh );
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}
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// Ok - let's grab the new elapsed and send that out.
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S32 finalDelta = mTimer->getElapsedMs();
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mTimer->reset();
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timeEvent.trigger(finalDelta);
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}
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TimeManager::TimeManager()
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{
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mBackground = false;
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mTimer = PlatformTimer::create();
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Process::notify(this, &TimeManager::_updateTime, PROCESS_TIME_ORDER);
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mForegroundThreshold = 5;
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mBackgroundThreshold = 10;
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}
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TimeManager::~TimeManager()
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{
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Process::remove(this, &TimeManager::_updateTime);
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delete mTimer;
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}
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void TimeManager::setForegroundThreshold(const S32 msInterval)
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{
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AssertFatal(msInterval > 0, "TimeManager::setForegroundThreshold - should have at least 1 ms between time events to avoid math problems!");
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mForegroundThreshold = msInterval;
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}
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const S32 TimeManager::getForegroundThreshold() const
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{
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return mForegroundThreshold;
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}
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void TimeManager::setBackgroundThreshold(const S32 msInterval)
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{
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AssertFatal(msInterval > 0, "TimeManager::setBackgroundThreshold - should have at least 1 ms between time events to avoid math problems!");
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mBackgroundThreshold = msInterval;
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}
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const S32 TimeManager::getBackgroundThreshold() const
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{
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return mBackgroundThreshold;
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}
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//----------------------------------------------------------------------------------
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#pragma message("Mac/Lunix will need to implement this or get unresolved externals.")
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#pragma message(" It was previously defined here with a Win32 ifdef which goes against")
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#pragma message(" how torque implements its platform agnostic systems - JDD")
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//PlatformTimer *PlatformTimer::create()
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//{
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// return new DefaultPlatformTimer();
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//}
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PlatformTimer::PlatformTimer()
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{
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}
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PlatformTimer::~PlatformTimer()
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{
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}
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// Exposes PlatformTimer to script for when high precision is needed.
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#include "core/util/tDictionary.h"
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#include "console/console.h"
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class ScriptTimerMan
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{
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public:
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ScriptTimerMan();
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~ScriptTimerMan();
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S32 startTimer();
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S32 stopTimer( S32 id );
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protected:
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static S32 smNextId;
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typedef Map<S32,PlatformTimer*> TimerMap;
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TimerMap mTimers;
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};
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S32 ScriptTimerMan::smNextId = 1;
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ScriptTimerMan::ScriptTimerMan()
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{
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}
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ScriptTimerMan::~ScriptTimerMan()
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{
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TimerMap::Iterator itr = mTimers.begin();
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for ( ; itr != mTimers.end(); itr++ )
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delete itr->value;
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mTimers.clear();
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}
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S32 ScriptTimerMan::startTimer()
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{
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PlatformTimer *timer = PlatformTimer::create();
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mTimers.insert( smNextId, timer );
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smNextId++;
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return ( smNextId - 1 );
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}
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S32 ScriptTimerMan::stopTimer( S32 id )
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{
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TimerMap::Iterator itr = mTimers.find( id );
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if ( itr == mTimers.end() )
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return -1;
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PlatformTimer *timer = itr->value;
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S32 elapsed = timer->getElapsedMs();
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mTimers.erase( itr );
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delete timer;
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return elapsed;
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}
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ScriptTimerMan gScriptTimerMan;
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ConsoleFunction( startPrecisionTimer, S32, 1, 1, "startPrecisionTimer() - Create and start a high resolution platform timer. Returns the timer id." )
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{
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return gScriptTimerMan.startTimer();
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}
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ConsoleFunction( stopPrecisionTimer, S32, 2, 2, "stopPrecisionTimer( S32 id ) - Stop and destroy timer with the passed id. Returns the elapsed milliseconds." )
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{
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return gScriptTimerMan.stopTimer( dAtoi( argv[1] ) );
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}
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