Torque3D/Engine/source/gfx/gfxTextureHandle.h

135 lines
5.6 KiB
C
Raw Normal View History

2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GFXTEXTUREHANDLE_H_
#define _GFXTEXTUREHANDLE_H_
#ifndef _GFXTEXTUREOBJECT_H_
#include "gfx/gfxTextureObject.h"
#endif
#ifndef _MPOINT2_H_
#include "math/mPoint2.h"
#endif
class GFXTextureProfile;
/// A reference counted handle to a texture resource.
class GFXTexHandle : public StrongRefPtr<GFXTextureObject>
{
public:
GFXTexHandle() {}
GFXTexHandle( GFXTextureObject* obj );
GFXTexHandle( const GFXTexHandle &handle, const String &desc );
// load texture
GFXTexHandle( const String &texName, GFXTextureProfile *profile, const String &desc );
bool set( const String &texName, GFXTextureProfile *profile, const String &desc );
// load composite
GFXTexHandle(const String &texNameR, const String &texNameG, const String &texNameB, const String &texNameA, U32 inputKey[4], GFXTextureProfile *profile, const String &desc);
bool set( const String &texNameR, const String &texNameG, const String &texNameB, const String &texNameA, U32 inputKey[4], GFXTextureProfile *profile, const String &desc );
2012-09-19 15:15:01 +00:00
// register texture
GFXTexHandle( GBitmap *bmp, GFXTextureProfile *profile, bool deleteBmp, const String &desc );
bool set( GBitmap *bmp, GFXTextureProfile *profile, bool deleteBmp, const String &desc );
GFXTexHandle( DDSFile *bmp, GFXTextureProfile *profile, bool deleteDDS, const String &desc );
bool set( DDSFile *bmp, GFXTextureProfile *profile, bool deleteDDS, const String &desc );
// Sized bitmap
GFXTexHandle( U32 width, U32 height, GFXFormat format, GFXTextureProfile *profile, const String &desc, U32 numMipLevels = 1, S32 antialiasLevel = 0, U32 arraySize = 1);
bool set( U32 width, U32 height, GFXFormat format, GFXTextureProfile *profile, const String &desc, U32 numMipLevels = 1, S32 antialiasLevel = 0, U32 arraySize = 1);
bool set( U32 width, U32 height, U32 depth, GFXFormat format, GFXTextureProfile* profile, const String& desc, U32 numMipLevels = 1, U32 arraySize = 1);
2012-09-19 15:15:01 +00:00
/// Returns the width and height as a point.
Point2I getWidthHeight() const { return getPointer() ? Point2I( getPointer()->getWidth(), getPointer()->getHeight() ) : Point2I::Zero; }
U32 getWidth() const { return getPointer() ? getPointer()->getWidth() : 0; }
U32 getHeight() const { return getPointer() ? getPointer()->getHeight() : 0; }
U32 getDepth() const { return getPointer() ? getPointer()->getDepth() : 0; }
U32 getArraySize() const { return getPointer() ? getPointer()->getArraySize() : 0; }
2012-09-19 15:15:01 +00:00
GFXFormat getFormat() const { return getPointer() ? getPointer()->getFormat() : GFXFormat_COUNT; }
/// Reloads the texture.
/// @see GFXTextureManager::reloadTexture
void refresh();
/// Releases the texture handle.
void free() { StrongObjectRef::set( NULL ); }
GFXLockedRect *lock( U32 mipLevel = 0, RectI *inRect = NULL )
{
return getPointer()->lock(mipLevel, inRect);
}
void unlock( U32 mipLevel = 0)
{
getPointer()->unlock(mipLevel);
}
// copy to bitmap. see gfxTetureObject.h for description of what types of textures
// can be copied into bitmaps. returns true if successful, false otherwise
bool copyToBmp(GBitmap* bmp) { return getPointer() ? getPointer()->copyToBmp(bmp) : false; }
//---------------------------------------------------------------------------
// Operator overloads
//---------------------------------------------------------------------------
GFXTexHandle& operator=(const GFXTexHandle &t)
{
StrongObjectRef::set(t.getPointer());
return *this;
}
GFXTexHandle& operator=( GFXTextureObject *to)
{
StrongObjectRef::set(to);
return *this;
}
bool operator==(const GFXTexHandle &t) const { return t.getPointer() == getPointer(); }
bool operator!=(const GFXTexHandle &t) const { return t.getPointer() != getPointer(); }
/// Returns the texture object.
operator GFXTextureObject*() const { return getPointer(); }
/// Returns the backing bitmap for this texture.
GBitmap* getBitmap() { return getPointer() ? getPointer()->getBitmap() : NULL; }
const GBitmap* getBitmap() const { return getPointer() ? getPointer()->getBitmap() : NULL; }
/// Helper 2x2 R8G8B8A8 texture filled with 0.
static GFXTexHandle ZERO;
/// Helper 2x2 R8G8B8A8 texture filled with 255.
static GFXTexHandle ONE;
/// Helper 2x2 R8G8B8A8 normal map texture filled
/// with 128, 128, 255.
static GFXTexHandle ZUP;
};
#endif // _GFXTEXTUREHANDLE_H_