Torque3D/Engine/source/platformWin32/winTimer.cpp

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
// Grab the win32 headers so we can access QPC
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include "platform/platformTimer.h"
#include "math/mMath.h"
class Win32Timer : public PlatformTimer
{
private:
U32 mTickCountCurrent;
U32 mTickCountNext;
S64 mPerfCountCurrent;
S64 mPerfCountNext;
S64 mFrequency;
F64 mPerfCountRemainderCurrent;
F64 mPerfCountRemainderNext;
bool mUsingPerfCounter;
public:
Win32Timer()
{
mPerfCountRemainderCurrent = 0.0f;
// Attempt to use QPC for high res timing, otherwise fallback to GTC.
mUsingPerfCounter = QueryPerformanceFrequency((LARGE_INTEGER *) &mFrequency);
if(mUsingPerfCounter)
mUsingPerfCounter = QueryPerformanceCounter((LARGE_INTEGER *) &mPerfCountCurrent);
if(!mUsingPerfCounter)
mTickCountCurrent = GetTickCount();
}
const S32 getElapsedMs()
{
if(mUsingPerfCounter)
{
// Use QPC, update remainders so we don't leak time, and return the elapsed time.
QueryPerformanceCounter( (LARGE_INTEGER *) &mPerfCountNext);
F64 elapsedF64 = (1000.0 * F64(mPerfCountNext - mPerfCountCurrent) / F64(mFrequency));
elapsedF64 += mPerfCountRemainderCurrent;
U32 elapsed = (U32)mFloor(elapsedF64);
mPerfCountRemainderNext = elapsedF64 - F64(elapsed);
return elapsed;
}
else
{
// Do something naive with GTC.
mTickCountNext = GetTickCount();
return mTickCountNext - mTickCountCurrent;
}
}
void reset()
{
// Do some simple copying to reset the timer to 0.
mTickCountCurrent = mTickCountNext;
mPerfCountCurrent = mPerfCountNext;
mPerfCountRemainderCurrent = mPerfCountRemainderNext;
}
};
PlatformTimer *PlatformTimer::create()
{
return new Win32Timer();
}