Torque3D/Engine/source/renderInstance/renderTerrainMgr.h

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _RENDERTERRAINMGR_H_
#define _RENDERTERRAINMGR_H_
#ifndef _RENDERBINMANAGER_H_
#include "renderInstance/renderBinManager.h"
#endif
#ifndef _GFXVERTEXBUFFER_H_
#include "gfx/gfxVertexBuffer.h"
#endif
#ifndef _GFXPRIMITIVEBUFFER_H_
#include "gfx/gfxPrimitiveBuffer.h"
#endif
class TerrCell;
class GFXTextureObject;
class TerrainCellMaterial;
/// The render instance for terrain cells.
struct TerrainRenderInst : public RenderInst
{
GFXVertexBuffer *vertBuff;
GFXPrimitiveBuffer *primBuff;
GFXPrimitive prim;
BaseMatInstance *mat;
const MatrixF *objectToWorldXfm;
TerrainCellMaterial *cellMat;
/// The lights we pass to the material for
/// this cell in order light importance.
LightInfo *lights[8];
void clear()
{
dMemset( this, 0, sizeof( TerrainRenderInst ) );
type = RenderPassManager::RIT_Terrain;
}
};
///
class RenderTerrainMgr : public RenderBinManager
{
typedef RenderBinManager Parent;
protected:
Vector<TerrainRenderInst*> mInstVector;
static bool smRenderWireframe;
static S32 smCellsRendered;
static S32 smOverrideCells;
static S32 smDrawCalls;
static bool _clearStats( GFXDevice::GFXDeviceEventType type );
// RenderBinManager
void internalAddElement( RenderInst *inst ) override;
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public:
RenderTerrainMgr();
RenderTerrainMgr( F32 renderOrder, F32 processAddOrder );
virtual ~RenderTerrainMgr();
// ConsoleObject
static void initPersistFields();
DECLARE_CONOBJECT(RenderTerrainMgr);
// RenderBinManager
void sort() override;
void render( SceneRenderState *state ) override;
void clear() override;
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};
#endif // _RENDERTERRAINMGR_H_