Torque3D/Engine/source/assets/assetQuery.cpp

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//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _ASSET_QUERY_H_
#include "assetQuery.h"
#endif
#ifndef _CONSOLETYPES_H_
#include "console/consoleTypes.h"
#endif
#ifndef _TAML_CUSTOM_H_
#include "persistence/taml/tamlCustom.h"
#endif
// Script bindings.
#include "assetQuery_ScriptBinding.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( AssetQuery );
//-----------------------------------------------------------------------------
void AssetQuery::initPersistFields()
{
docsURL;
// Call parent.
Parent::initPersistFields();
addProtectedField("Count", TypeS32, 0, &defaultProtectedSetFn, &getCount, &writeCount, "Gets the number of results in the asset query.");
}
//-----------------------------------------------------------------------------
void AssetQuery::onTamlCustomWrite( TamlCustomNodes& customNodes )
{
// Call parent.
Parent::onTamlCustomWrite( customNodes );
// Add node.
TamlCustomNode* pCustomNode = customNodes.addNode( ASSETQUERY_RESULTS_NODE_NAME );
// Finish if no assets.
if (mAssetList.size() == 0)
return;
// Iterate asset.
for (Vector<StringTableEntry>::iterator assetItr = mAssetList.begin(); assetItr != mAssetList.end(); ++assetItr)
{
// Add asset node.
TamlCustomNode* pAssetNode = pCustomNode->addNode( ASSETQUERY_ASSETNODE_NAME );
// Add field.
pAssetNode->addField( ASSETQUERY_ASSETID_FIELD_NAME, *assetItr );
}
}
//-----------------------------------------------------------------------------
void AssetQuery::onTamlCustomRead( const TamlCustomNodes& customNodes )
{
// Call parent.
Parent::onTamlCustomRead( customNodes );
// Find custom node name.
const TamlCustomNode* pResultsNode = customNodes.findNode( ASSETQUERY_RESULTS_NODE_NAME );
// Finish if we don't have a results name.
if ( pResultsNode == NULL )
return;
// Fetch node name.
StringTableEntry assetNodeName = StringTable->insert( ASSETQUERY_ASSETNODE_NAME );
// Fetch children asset nodes.
const TamlCustomNodeVector& assetNodes = pResultsNode->getChildren();
// Iterate asset nodes.
for( TamlCustomNodeVector::const_iterator assetNodeItr = assetNodes.begin(); assetNodeItr != assetNodes.end(); ++assetNodeItr )
{
// Fetch asset node.
const TamlCustomNode* pAssetNode = *assetNodeItr;
// Skip if an unknown node name.
if ( pAssetNode->getNodeName() != assetNodeName )
continue;
// Fetch field.
const TamlCustomField* pField = pAssetNode->findField( ASSETQUERY_ASSETID_FIELD_NAME );
// Do we find the field?
if ( pField == NULL )
{
// No, so warn.
Con::warnf( "AssetQuery::onTamlCustomRead() - Could not find '%s' field.", ASSETQUERY_ASSETID_FIELD_NAME );
continue;
}
// Store asset.
mAssetList.push_back(pField->getFieldValue());
}
}