Torque3D/Engine/source/sfx/sfxResource.cpp

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "sfx/sfxResource.h"
#include "sfx/sfxFileStream.h"
#include "core/util/fourcc.h"
#include "core/resourceManager.h"
// Ugly workaround to keep the constructor protected.
struct SFXResource::_NewHelper
{
static SFXResource* New( String fileName, const ThreadSafeRef< SFXStream >& stream )
{
return new SFXResource( fileName, stream );
}
};
template<>
void* Resource< SFXResource >::create( const Torque::Path& path )
{
String fullPath = path.getFullPath();
// Try to open the stream.
ThreadSafeRef< SFXStream > stream = SFXFileStream::create( fullPath );
if( !stream )
return NULL;
// We have a valid stream... create the resource.
SFXResource* res = SFXResource::_NewHelper::New( fullPath, stream );
return res;
}
template<>
ResourceBase::Signature Resource< SFXResource >::signature()
{
return MakeFourCC( 's', 'f', 'x', 'r' );
}
Resource< SFXResource > SFXResource::load( String filename )
{
return ResourceManager::get().load( filename );
}
SFXResource::SFXResource( String fileName, const ThreadSafeRef<SFXStream>& stream)
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: mFileName( fileName ),
mFormat( stream->getFormat() ),
mDuration( stream->getDuration() ),
mStream(stream)
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{
}
bool SFXResource::exists( String filename )
{
return SFXFileStream::exists( filename );
}
ThreadSafeRef<SFXStream> SFXResource::openStream()
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{
return mStream;
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}