Torque3D/Engine/lib/openal-soft/alc/backends/wave.h

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#ifndef BACKENDS_WAVE_H
#define BACKENDS_WAVE_H
#include "base.h"
struct WaveBackendFactory final : public BackendFactory {
public:
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auto init() -> bool final;
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auto querySupport(BackendType type) -> bool final;
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auto enumerate(BackendType type) -> std::vector<std::string> final;
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auto createBackend(DeviceBase *device, BackendType type) -> BackendPtr final;
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static auto getFactory() -> BackendFactory&;
};
#endif /* BACKENDS_WAVE_H */