Torque3D/Engine/source/platformWin32/winFont.cpp

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platformWin32/platformWin32.h"
#include "platformWin32/winFont.h"
#include "gfx/gFont.h"
#include "gfx/bitmap/gBitmap.h"
#include "math/mRect.h"
#include "console/console.h"
#include "core/strings/unicode.h"
#include "core/strings/stringFunctions.h"
#include "core/stringTable.h"
static HDC fontHDC = NULL;
static HBITMAP fontBMP = NULL;
static U32 charsetMap[]=
{
ANSI_CHARSET,
SYMBOL_CHARSET,
SHIFTJIS_CHARSET,
HANGEUL_CHARSET,
HANGUL_CHARSET,
GB2312_CHARSET,
CHINESEBIG5_CHARSET,
OEM_CHARSET,
JOHAB_CHARSET,
HEBREW_CHARSET,
ARABIC_CHARSET,
GREEK_CHARSET,
TURKISH_CHARSET,
VIETNAMESE_CHARSET,
THAI_CHARSET,
EASTEUROPE_CHARSET,
RUSSIAN_CHARSET,
MAC_CHARSET,
BALTIC_CHARSET,
};
#define NUMCHARSETMAP (sizeof(charsetMap) / sizeof(U32))
void createFontInit(void);
void createFontShutdown(void);
void CopyCharToBitmap(GBitmap *pDstBMP, HDC hSrcHDC, const RectI &r);
void createFontInit()
{
//shared library sets the appInstance here
winState.appInstance = GetModuleHandle(NULL);
fontHDC = CreateCompatibleDC(NULL);
fontBMP = CreateCompatibleBitmap(fontHDC, 256, 256);
}
void createFontShutdown()
{
DeleteObject(fontBMP);
DeleteObject(fontHDC);
}
void CopyCharToBitmap(GBitmap *pDstBMP, HDC hSrcHDC, const RectI &r)
{
for (S32 i = r.point.y; i < r.point.y + r.extent.y; i++)
{
for (S32 j = r.point.x; j < r.point.x + r.extent.x; j++)
{
COLORREF color = GetPixel(hSrcHDC, j, i);
if (color)
*pDstBMP->getAddress(j, i) = 255;
else
*pDstBMP->getAddress(j, i) = 0;
}
}
}
//-----------------------------------------------------------------------------
// WinFont class
//-----------------------------------------------------------------------------
BOOL CALLBACK EnumFamCallBack(LPLOGFONT logFont, LPNEWTEXTMETRIC textMetric, DWORD fontType, LPARAM lParam)
{
if( !( fontType & TRUETYPE_FONTTYPE ) )
return true;
Vector<StringTableEntry>* fonts = (Vector< StringTableEntry>*)lParam;
const U32 len = dStrlen( logFont->lfFaceName ) * 3 + 1;
FrameTemp<UTF8> buffer( len );
convertUTF16toUTF8( logFont->lfFaceName, buffer, len );
fonts->push_back( StringTable->insert( buffer ) );
return true;
}
void PlatformFont::enumeratePlatformFonts( Vector<StringTableEntry>& fonts, UTF16* fontFamily )
{
EnumFontFamilies( fontHDC, fontFamily, (FONTENUMPROC)EnumFamCallBack, (LPARAM)&fonts );
}
PlatformFont *createPlatformFont(const char *name, U32 size, U32 charset /* = TGE_ANSI_CHARSET */)
{
PlatformFont *retFont = new WinFont;
if(retFont->create(name, size, charset))
return retFont;
delete retFont;
return NULL;
}
WinFont::WinFont() : mFont(NULL)
{
}
WinFont::~WinFont()
{
if(mFont)
{
DeleteObject(mFont);
}
}
bool WinFont::create(const char *name, U32 size, U32 charset /* = TGE_ANSI_CHARSET */)
{
if(name == NULL || size < 1)
return false;
if(charset > NUMCHARSETMAP)
charset = TGE_ANSI_CHARSET;
U32 weight = 0;
U32 doItalic = 0;
String nameStr = name;
nameStr = nameStr.trim();
bool haveModifier;
do
{
haveModifier = false;
if( nameStr.compare( "Bold", 4, String::NoCase | String::Right ) == 0 )
{
weight = 700;
nameStr = nameStr.substr( 0, nameStr.length() - 4 ).trim();
haveModifier = true;
}
if( nameStr.compare( "Italic", 6, String::NoCase | String::Right ) == 0 )
{
doItalic = 1;
nameStr = nameStr.substr( 0, nameStr.length() - 6 ).trim();
haveModifier = true;
}
}
while( haveModifier );
#ifdef UNICODE
const UTF16* n = nameStr.utf16();
mFont = CreateFont(size,0,0,0,weight,doItalic,0,0,DEFAULT_CHARSET,OUT_TT_PRECIS,0,PROOF_QUALITY,0,n);
#else
mFont = CreateFont(size,0,0,0,weight,doItalic,0,0,charsetMap[charset],OUT_TT_PRECIS,0,PROOF_QUALITY,0,name);
#endif
if(mFont == NULL)
return false;
SelectObject(fontHDC, fontBMP);
SelectObject(fontHDC, mFont);
GetTextMetrics(fontHDC, &mTextMetric);
return true;
}
bool WinFont::isValidChar(const UTF16 ch) const
{
return ch != 0 /* && (ch >= mTextMetric.tmFirstChar && ch <= mTextMetric.tmLastChar)*/;
}
bool WinFont::isValidChar(const UTF8 *str) const
{
return isValidChar(oneUTF8toUTF32(str));
}
PlatformFont::CharInfo &WinFont::getCharInfo(const UTF16 ch) const
{
static PlatformFont::CharInfo c;
dMemset(&c, 0, sizeof(c));
c.bitmapIndex = -1;
static U8 scratchPad[65536];
COLORREF backgroundColorRef = RGB( 0, 0, 0);
COLORREF foregroundColorRef = RGB(255, 255, 255);
SelectObject(fontHDC, fontBMP);
SelectObject(fontHDC, mFont);
SetBkColor(fontHDC, backgroundColorRef);
SetTextColor(fontHDC, foregroundColorRef);
MAT2 matrix;
GLYPHMETRICS metrics;
RectI clip;
FIXED zero;
zero.fract = 0;
zero.value = 0;
FIXED one;
one.fract = 0;
one.value = 1;
matrix.eM11 = one;
matrix.eM12 = zero;
matrix.eM21 = zero;
matrix.eM22 = one;
if(GetGlyphOutline(
fontHDC, // handle of device context
ch, // character to query
GGO_GRAY8_BITMAP, // format of data to return
&metrics, // address of structure for metrics
sizeof(scratchPad), // size of buffer for data
scratchPad, // address of buffer for data
&matrix // address of transformation matrix structure
) != GDI_ERROR)
{
U32 rowStride = (metrics.gmBlackBoxX + 3) & ~3; // DWORD aligned
U32 size = rowStride * metrics.gmBlackBoxY;
// [neo, 5/7/2007 - #3055]
// If we get large font sizes rowStride * metrics.gmBlackBoxY will
// be larger than scratch pad size and so overwrite mem, boom!
// Added range check < scratchPad for now but we need to review what
// to do here - do we want to call GetGlyphOutline() first with null
// values and get the real size to alloc buffer?
//if( size > sizeof( scratchPad ) )
// DebugBreak();
for(U32 j = 0; j < size && j < sizeof(scratchPad); j++)
{
U32 pad = U32(scratchPad[j]) << 2;
if(pad > 255)
pad = 255;
scratchPad[j] = pad;
}
S32 inc = metrics.gmCellIncX;
if(inc < 0)
inc = -inc;
c.xOffset = 0;
c.yOffset = 0;
c.width = metrics.gmBlackBoxX;
c.height = metrics.gmBlackBoxY;
c.xOrigin = metrics.gmptGlyphOrigin.x;
c.yOrigin = metrics.gmptGlyphOrigin.y;
c.xIncrement = metrics.gmCellIncX;
c.bitmapData = new U8[c.width * c.height];
AssertFatal( c.bitmapData != NULL, "Could not allocate memory for font bitmap data!");
for(U32 y = 0; S32(y) < c.height; y++)
{
U32 x;
for(x = 0; x < c.width; x++)
{
// [neo, 5/7/2007 - #3055]
// See comments above about scratchPad overrun
S32 spi = y * rowStride + x;
if( spi >= sizeof(scratchPad) )
return c;
c.bitmapData[y * c.width + x] = scratchPad[spi];
}
}
}
else
{
SIZE size;
GetTextExtentPoint32W(fontHDC, &ch, 1, &size);
if(size.cx)
{
c.xIncrement = size.cx;
c.bitmapIndex = 0;
}
}
return c;
}
PlatformFont::CharInfo &WinFont::getCharInfo(const UTF8 *str) const
{
return getCharInfo(oneUTF8toUTF32(str));
}