mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
109 lines
3.7 KiB
C++
109 lines
3.7 KiB
C++
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "gui/buttons/guiToggleButtonCtrl.h"
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#include "console/console.h"
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#include "console/consoleTypes.h"
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#include "console/engineAPI.h"
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#include "gfx/gfxDevice.h"
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#include "gfx/gfxDrawUtil.h"
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#include "gui/core/guiCanvas.h"
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#include "gui/core/guiDefaultControlRender.h"
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IMPLEMENT_CONOBJECT(GuiToggleButtonCtrl);
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ConsoleDocClass( GuiToggleButtonCtrl,
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"@brief Deprecated gui control.\n\n"
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"@deprecated GuiToggleButtonCtrl's functionality is solely based on GuiButtonBaseCtrl's ButtonTypeCheck type.\n\n"
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"@see GuiButtonCtrl\n"
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"@see GuiCheckBoxCtrl\n"
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"@ingroup GuiButtons"
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);
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//-----------------------------------------------------------------------------
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GuiToggleButtonCtrl::GuiToggleButtonCtrl()
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{
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setExtent(140, 30);
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mButtonText = StringTable->insert("");
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mStateOn = false;
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mButtonType = ButtonTypeCheck;
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}
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void GuiToggleButtonCtrl::onPreRender()
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{
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Parent::onPreRender();
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// If we have a script variable, make sure we're in sync
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if ( mConsoleVariable[0] )
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mStateOn = Con::getBoolVariable( mConsoleVariable );
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}
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void GuiToggleButtonCtrl::onRender(Point2I offset,
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const RectI& updateRect)
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{
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bool highlight = mMouseOver;
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bool depressed = mDepressed;
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ColorI fontColor = mActive ? ( highlight ? mProfile->mFontColorHL : mProfile->mFontColor ) : mProfile->mFontColorNA;
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ColorI fillColor = mActive ? ( highlight ? mProfile->mFillColorHL : mProfile->mFillColor ) : mProfile->mFillColorNA;
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ColorI borderColor = mActive ? ( highlight ? mProfile->mBorderColorHL : mProfile->mBorderColor ) : mProfile->mBorderColorNA;
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RectI boundsRect(offset, getExtent());
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if( !mHasTheme )
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{
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if( mProfile->mBorder != 0 )
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renderFilledBorder( boundsRect, borderColor, fillColor, mProfile->mBorderThickness );
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else
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GFX->getDrawUtil()->drawRectFill( boundsRect, fillColor );
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}
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else if( mHasTheme )
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{
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S32 indexMultiplier = 1;
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if ( !mActive )
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indexMultiplier = 4;
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else if ( mDepressed || mStateOn )
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indexMultiplier = 2;
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else if ( mMouseOver )
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indexMultiplier = 3;
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renderSizableBitmapBordersFilled( boundsRect, indexMultiplier, mProfile );
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}
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Point2I textPos = offset;
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if(depressed)
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textPos += Point2I(1,1);
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GFX->getDrawUtil()->setBitmapModulation( fontColor );
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renderJustifiedText(textPos, getExtent(), mButtonText);
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//render the children
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renderChildControls( offset, updateRect);
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}
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