Torque3D/Engine/source/collision/vertexPolyList.cpp

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "collision/vertexPolyList.h"
VertexPolyList::VertexPolyList()
{
VECTOR_SET_ASSOCIATION(mVertexList);
mVertexList.reserve(100);
mCurrObject = NULL;
mBaseMatrix = MatrixF::Identity;
mMatrix = MatrixF::Identity;
mTransformMatrix = MatrixF::Identity;
mScale.set(1.0f, 1.0f, 1.0f);
mPlaneTransformer.setIdentity();
mInterestNormalRegistered = false;
}
void VertexPolyList::clear()
{
mVertexList.clear();
}
const PlaneF& VertexPolyList::getIndexedPlane(const U32 index)
{
static const PlaneF dummy( 0, 0, 0, -1 );
return dummy;
}
U32 VertexPolyList::addPoint( const Point3F &p )
{
// Apply the transform
Point3F tp = p * mScale;
mMatrix.mulP( tp );
Vector<Point3F>::iterator iter = mVertexList.begin();
for ( ; iter != mVertexList.end(); iter++ )
{
if ( iter->equal( tp ) )
return iter - mVertexList.begin();
}
mVertexList.push_back( tp );
return mVertexList.size() - 1;
}