Torque3D/Templates/Modules/FPSGameplay/scripts/datablocks/managedDecalData.cs

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
// This is the default save location for any Decal datablocks created in the
// Decal Editor (this script is executed from onServerCreated())
datablock DecalData(ScorchBigDecal)
{
Material = "DECAL_scorch";
size = "5.0";
lifeSpan = "50000";
};
datablock DecalData(ScorchRXDecal)
{
Material = "DECAL_RocketEXP";
size = "5.0";
lifeSpan = "20000";
randomize = "1";
texRows = "2";
texCols = "2";
clippingAngle = "80";
fadeStartPixelSize = "200";
fadeEndPixelSize = "100";
};
datablock DecalData(bulletHoleDecal)
{
Material = "DECAL_bulletHole";
size = "0.25";
lifeSpan = "5000";
randomize = "1";
texRows = "2";
texCols = "2";
fadeStartPixelSize = "20";
fadeEndPixelSize = "5";
clippingAngle = "180";
};