mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
243 lines
6.1 KiB
C#
243 lines
6.1 KiB
C#
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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datablock ParticleEmitterNodeData(DefaultEmitterNodeData)
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{
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timeMultiple = 1;
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};
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// Smoke
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datablock ParticleData(Smoke)
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{
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textureName = "data/FPSGameplay/art/particles/smoke";
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dragCoefficient = 0.3;
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gravityCoefficient = -0.2; // rises slowly
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inheritedVelFactor = 0.00;
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lifetimeMS = 3000;
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lifetimeVarianceMS = 250;
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useInvAlpha = true;
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spinRandomMin = -30.0;
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spinRandomMax = 30.0;
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sizes[0] = 1.5;
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sizes[1] = 2.75;
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sizes[2] = 6.5;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(SmokeEmitter)
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{
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ejectionPeriodMS = 400;
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periodVarianceMS = 5;
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ejectionVelocity = 0.0;
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velocityVariance = 0.0;
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thetaMin = 0.0;
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thetaMax = 90.0;
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particles = Smoke;
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};
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datablock ParticleEmitterNodeData(SmokeEmitterNode)
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{
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timeMultiple = 1;
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};
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// Ember
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datablock ParticleData(EmberParticle)
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{
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textureName = "data/FPSGameplay/art/particles/ember";
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dragCoefficient = 0.0;
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windCoefficient = 0.0;
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gravityCoefficient = -0.05; // rises slowly
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inheritedVelFactor = 0.00;
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lifetimeMS = 5000;
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lifetimeVarianceMS = 0;
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useInvAlpha = false;
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spinRandomMin = -90.0;
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spinRandomMax = 90.0;
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spinSpeed = 1;
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colors[0] = "1.000000 0.800000 0.000000 0.800000";
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colors[1] = "1.000000 0.700000 0.000000 0.800000";
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colors[2] = "1.000000 0.000000 0.000000 0.200000";
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sizes[0] = 0.05;
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sizes[1] = 0.1;
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sizes[2] = 0.05;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(EmberEmitter)
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{
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ejectionPeriodMS = 100;
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periodVarianceMS = 0;
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ejectionVelocity = 0.75;
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velocityVariance = 0.00;
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ejectionOffset = 2.0;
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thetaMin = 1.0;
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thetaMax = 100.0;
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particles = "EmberParticle";
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};
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datablock ParticleEmitterNodeData(EmberNode)
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{
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timeMultiple = 1;
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};
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// Fire
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datablock ParticleData(FireParticle)
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{
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textureName = "data/FPSGameplay/art/particles/smoke";
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dragCoefficient = 0.0;
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windCoefficient = 0.0;
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gravityCoefficient = -0.05; // rises slowly
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inheritedVelFactor = 0.00;
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lifetimeMS = 5000;
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lifetimeVarianceMS = 1000;
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useInvAlpha = false;
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spinRandomMin = -90.0;
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spinRandomMax = 90.0;
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spinSpeed = 1.0;
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colors[0] = "0.2 0.2 0.0 0.2";
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colors[1] = "0.6 0.2 0.0 0.2";
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colors[2] = "0.4 0.0 0.0 0.1";
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colors[3] = "0.1 0.04 0.0 0.3";
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sizes[0] = 0.5;
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sizes[1] = 4.0;
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sizes[2] = 5.0;
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sizes[3] = 6.0;
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times[0] = 0.0;
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times[1] = 0.1;
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times[2] = 0.2;
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times[3] = 0.3;
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};
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datablock ParticleEmitterData(FireEmitter)
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{
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ejectionPeriodMS = 50;
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periodVarianceMS = 0;
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ejectionVelocity = 0.55;
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velocityVariance = 0.00;
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ejectionOffset = 1.0;
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thetaMin = 1.0;
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thetaMax = 100.0;
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particles = "FireParticle";
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};
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datablock ParticleEmitterNodeData(FireNode)
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{
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timeMultiple = 1;
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};
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// Torch Fire
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datablock ParticleData(TorchFire1)
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{
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textureName = "data/FPSGameplay/art/particles/smoke";
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dragCoefficient = 0.0;
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gravityCoefficient = -0.3; // rises slowly
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inheritedVelFactor = 0.00;
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lifetimeMS = 500;
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lifetimeVarianceMS = 250;
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useInvAlpha = false;
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spinRandomMin = -30.0;
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spinRandomMax = 30.0;
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spinSpeed = 1;
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colors[0] = "0.6 0.6 0.0 0.1";
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colors[1] = "0.8 0.6 0.0 0.1";
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colors[2] = "0.0 0.0 0.0 0.1";
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sizes[0] = 0.5;
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sizes[1] = 0.5;
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sizes[2] = 2.4;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleData(TorchFire2)
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{
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textureName = "data/FPSGameplay/art/particles/smoke";
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dragCoefficient = 0.0;
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gravityCoefficient = -0.5; // rises slowly
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inheritedVelFactor = 0.00;
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lifetimeMS = 800;
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lifetimeVarianceMS = 150;
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useInvAlpha = false;
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spinRandomMin = -30.0;
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spinRandomMax = 30.0;
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spinSpeed = 1;
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colors[0] = "0.8 0.6 0.0 0.1";
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colors[1] = "0.6 0.6 0.0 0.1";
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colors[2] = "0.0 0.0 0.0 0.1";
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sizes[0] = 0.3;
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sizes[1] = 0.3;
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sizes[2] = 0.3;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(TorchFireEmitter)
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{
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ejectionPeriodMS = 15;
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periodVarianceMS = 5;
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ejectionVelocity = 0.25;
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velocityVariance = 0.10;
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thetaMin = 0.0;
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thetaMax = 45.0;
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particles = "TorchFire1" TAB "TorchFire2";
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};
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datablock ParticleEmitterNodeData(TorchFireEmitterNode)
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{
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timeMultiple = 1;
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};
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