Torque3D/Engine/modules/Verve/Torque/TLightObject.h

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2019-03-07 22:23:41 +00:00
//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_TORQUE_LIGHTOBJECT_H_
#define _VT_TORQUE_LIGHTOBJECT_H_
#ifndef _LIGHTBASE_H_
#include "T3D/lightBase.h"
#endif
#ifndef _LIGHTANIMDATA_H_
#include "T3D/lightAnimData.h"
#endif
namespace VTorque
{
typedef LightBase LightObjectType;
typedef LightAnimData LightAnimationDataType;
bool isLightObjectEnabled( LightObjectType *pLightObject );
void setLightObjectOn( LightObjectType *pLightObject, const bool &pStatus );
void playAnimation( LightObjectType *pLightObject, LightAnimationDataType *pLightAnimationData );
void playAnimation( LightObjectType *pLightObject );
void pauseAnimation( LightObjectType *pLightObject );
};
#endif // _VT_TORQUE_LIGHTOBJECT_H_