Torque3D/Engine/source/platformWin32/winExec.cpp

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platformWin32/platformWin32.h"
#include "console/console.h"
#include "console/engineAPI.h"
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#include "console/simBase.h"
#include "core/strings/unicode.h"
#include "platform/threads/thread.h"
#include "platform/threads/mutex.h"
#include "core/util/safeDelete.h"
#include "util/tempAlloc.h"
//-----------------------------------------------------------------------------
// Thread for executing in
//-----------------------------------------------------------------------------
class ExecuteThread : public Thread
{
// [tom, 12/14/2006] mProcess is only used in the constructor before the thread
// is started and in the thread itself so we should be OK without a mutex.
HANDLE mProcess;
public:
ExecuteThread(const char *executable, const char *args = NULL, const char *directory = NULL);
virtual void run(void *arg = 0);
};
//-----------------------------------------------------------------------------
// Event for cleanup
//-----------------------------------------------------------------------------
class ExecuteCleanupEvent : public SimEvent
{
ExecuteThread *mThread;
bool mOK;
public:
ExecuteCleanupEvent(ExecuteThread *thread, bool ok)
{
mThread = thread;
mOK = ok;
}
virtual void process(SimObject *object)
{
if( Con::isFunction( "onExecuteDone" ) )
Con::executef( "onExecuteDone", Con::getIntArg( mOK ) );
SAFE_DELETE(mThread);
}
};
//-----------------------------------------------------------------------------
ExecuteThread::ExecuteThread(const char *executable, const char *args /* = NULL */, const char *directory /* = NULL */) : Thread(0, NULL, false)
{
SHELLEXECUTEINFO shl;
dMemset(&shl, 0, sizeof(shl));
shl.cbSize = sizeof(shl);
shl.fMask = SEE_MASK_NOCLOSEPROCESS;
char exeBuf[1024];
Platform::makeFullPathName(executable, exeBuf, sizeof(exeBuf));
TempAlloc< TCHAR > dirBuf( ( directory ? dStrlen( directory ) : 0 ) + 1 );
dirBuf[ dirBuf.size - 1 ] = 0;
#ifdef UNICODE
WCHAR exe[ 1024 ];
convertUTF8toUTF16( exeBuf, exe );
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TempAlloc< WCHAR > argsBuf( ( args ? dStrlen( args ) : 0 ) + 1 );
argsBuf[ argsBuf.size - 1 ] = 0;
if( args )
convertUTF8toUTF16N( args, argsBuf, argsBuf.size );
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if( directory )
convertUTF8toUTF16N( directory, dirBuf, dirBuf.size );
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#else
char* exe = exeBuf;
char* argsBuf = args;
if( directory )
dStrpcy( dirBuf, directory );
#endif
backslash( exe );
backslash( dirBuf );
shl.lpVerb = TEXT( "open" );
shl.lpFile = exe;
shl.lpParameters = argsBuf;
shl.lpDirectory = dirBuf;
shl.nShow = SW_SHOWNORMAL;
if(ShellExecuteEx(&shl) && shl.hProcess)
{
mProcess = shl.hProcess;
start();
}
}
void ExecuteThread::run(void *arg /* = 0 */)
{
if(mProcess == NULL)
return;
DWORD wait = WAIT_OBJECT_0 - 1; // i.e., not WAIT_OBJECT_0
while(! checkForStop() && (wait = WaitForSingleObject(mProcess, 200)) != WAIT_OBJECT_0) ;
Sim::postEvent(Sim::getRootGroup(), new ExecuteCleanupEvent(this, wait == WAIT_OBJECT_0), -1);
}
//-----------------------------------------------------------------------------
// Console Functions
//-----------------------------------------------------------------------------
DefineConsoleFunction( shellExecute, bool, (const char * executable, const char * args, const char * directory), ("", ""), "(string executable, string args, string directory)"
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"@brief Launches an outside executable or batch file\n\n"
"@param executable Name of the executable or batch file\n"
"@param args Optional list of arguments, in string format, to pass to the executable\n"
"@param directory Optional string containing path to output or shell\n"
"@return true if executed, false if not\n"
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"@ingroup Platform")
{
ExecuteThread *et = new ExecuteThread( executable, args, directory );
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if(! et->isAlive())
{
delete et;
return false;
}
return true;
}
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#ifndef TORQUE_SDL
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void Platform::openFolder(const char* path )
{
char filePath[1024];
Platform::makeFullPathName(path, filePath, sizeof(filePath));
#ifdef UNICODE
WCHAR p[ 1024 ];
convertUTF8toUTF16( filePath, p );
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#else
char* p = filePath;
#endif
backslash( p );
::ShellExecute( NULL,TEXT("explore"),p, NULL, NULL, SW_SHOWNORMAL);
}
void Platform::openFile(const char* path )
{
char filePath[1024];
Platform::makeFullPathName(path, filePath, sizeof(filePath));
#ifdef UNICODE
WCHAR p[ 1024 ];
convertUTF8toUTF16( filePath, p );
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#else
char* p = filePath;
#endif
backslash( p );
::ShellExecute( NULL,TEXT("open"),p, NULL, NULL, SW_SHOWNORMAL);
}
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#endif // !TORQUE_SDL