mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
84 lines
2.6 KiB
C++
84 lines
2.6 KiB
C++
|
|
//-----------------------------------------------------------------------------
|
||
|
|
// Copyright (c) 2012 GarageGames, LLC
|
||
|
|
//
|
||
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
|
// of this software and associated documentation files (the "Software"), to
|
||
|
|
// deal in the Software without restriction, including without limitation the
|
||
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
||
|
|
// furnished to do so, subject to the following conditions:
|
||
|
|
//
|
||
|
|
// The above copyright notice and this permission notice shall be included in
|
||
|
|
// all copies or substantial portions of the Software.
|
||
|
|
//
|
||
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||
|
|
// IN THE SOFTWARE.
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
|
||
|
|
#include "platform/async/asyncUpdate.h"
|
||
|
|
#include "core/stream/tStream.h"
|
||
|
|
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
// AsyncUpdateList implementation.
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
|
||
|
|
void AsyncUpdateList::process( S32 timeOut )
|
||
|
|
{
|
||
|
|
U32 endTime = 0;
|
||
|
|
if( timeOut != -1 )
|
||
|
|
endTime = Platform::getRealMilliseconds() + timeOut;
|
||
|
|
|
||
|
|
// Flush the process list.
|
||
|
|
|
||
|
|
IPolled* ptr;
|
||
|
|
IPolled* firstProcessedPtr = 0;
|
||
|
|
|
||
|
|
while( mUpdateList.tryPopFront( ptr ) )
|
||
|
|
{
|
||
|
|
if( ptr == firstProcessedPtr )
|
||
|
|
{
|
||
|
|
// We've wrapped around. Stop.
|
||
|
|
|
||
|
|
mUpdateList.pushFront( ptr );
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
|
||
|
|
if( ptr->update() )
|
||
|
|
{
|
||
|
|
mUpdateList.pushBack( ptr );
|
||
|
|
|
||
|
|
if( !firstProcessedPtr )
|
||
|
|
firstProcessedPtr = ptr;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Stop if we have exceeded our processing time budget.
|
||
|
|
|
||
|
|
if( timeOut != -1
|
||
|
|
&& Platform::getRealMilliseconds() >= endTime )
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------
|
||
|
|
// AsyncUpdateThread implementation.
|
||
|
|
//--------------------------------------------------------------------------
|
||
|
|
|
||
|
|
void AsyncUpdateThread::run( void* )
|
||
|
|
{
|
||
|
|
_setName( getName() );
|
||
|
|
|
||
|
|
while( !checkForStop() )
|
||
|
|
{
|
||
|
|
_waitForEventAndReset();
|
||
|
|
|
||
|
|
if( !checkForStop() )
|
||
|
|
mUpdateList->process();
|
||
|
|
}
|
||
|
|
}
|