Torque3D/Templates/BaseGame/game/data/TTR/materials/Rock3.cs

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//--- OBJECT WRITE BEGIN ---
singleton Material(Rock3) {
mapTo = "Rock3";
DiffuseMapAsset[0] = "TTR:Rock3_baseColor";
NormalMap[0] = "data/TTR/Images/Rock3_normal.png";
NormalMapAsset[0] = "TTR:Rock3_normal";
RoughMap[0] = "E:/Gamedev/TTR/TTRClassic/levels/Exported/Rock3_roughness.png";
RoughMapAsset[0] = "TTR:Rock3_roughness";
AOMap[0] = "E:/Gamedev/TTR/TTRClassic/levels/Exported/Rock3_ambientOcclusion.png";
AOMapAsset[0] = "TTR:Rock3_ambientOcclusion";
};
//--- OBJECT WRITE END ---