Torque3D/Engine/source/T3D/fx/particle.cpp

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "particle.h"
#include "console/consoleTypes.h"
#include "console/typeValidators.h"
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#include "core/stream/bitStream.h"
#include "math/mRandom.h"
#include "math/mathIO.h"
#include "console/engineAPI.h"
IMPLEMENT_CO_DATABLOCK_V1( ParticleData );
ConsoleDocClass( ParticleData,
"@brief Contains information for how specific particles should look and react "
"including particle colors, particle imagemap, acceleration value for individual "
"particles and spin information.\n"
"@tsexample\n"
"datablock ParticleData( GLWaterExpSmoke )\n"
"{\n"
" textureName = \"art/shapes/particles/smoke\";\n"
" dragCoefficient = 0.4;\n"
" gravityCoefficient = -0.25;\n"
" inheritedVelFactor = 0.025;\n"
" constantAcceleration = -1.1;\n"
" lifetimeMS = 1250;\n"
" lifetimeVarianceMS = 0;\n"
" useInvAlpha = false;\n"
" spinSpeed = 1;\n"
" spinRandomMin = -200.0;\n"
" spinRandomMax = 200.0;\n\n"
" colors[0] = \"0.1 0.1 1.0 1.0\";\n"
" colors[1] = \"0.4 0.4 1.0 1.0\";\n"
" colors[2] = \"0.4 0.4 1.0 0.0\";\n\n"
" sizes[0] = 2.0;\n"
" sizes[1] = 6.0;\n"
" sizes[2] = 2.0;\n\n"
" times[0] = 0.0;\n"
" times[1] = 0.5;\n"
" times[2] = 1.0;\n"
"};\n"
"@endtsexample\n"
"@ingroup FX\n"
"@see ParticleEmitter\n"
"@see ParticleEmitterData\n"
"@see ParticleEmitterNode\n"
);
static const F32 sgDefaultWindCoefficient = 0.0f;
static const F32 sgDefaultConstantAcceleration = 0.f;
static const F32 sgDefaultSpinSpeed = 1.f;
static const F32 sgDefaultSpinRandomMin = 0.f;
static const F32 sgDefaultSpinRandomMax = 0.f;
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//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
ParticleData::ParticleData()
{
dragCoefficient = 0.0f;
windCoefficient = sgDefaultWindCoefficient;
gravityCoefficient = 0.0f;
inheritedVelFactor = 0.0f;
constantAcceleration = sgDefaultConstantAcceleration;
lifetimeMS = 1000;
lifetimeVarianceMS = 0;
spinSpeed = sgDefaultSpinSpeed;
spinRandomMin = sgDefaultSpinRandomMin;
spinRandomMax = sgDefaultSpinRandomMax;
useInvAlpha = false;
animateTexture = false;
numFrames = 1;
framesPerSec = numFrames;
S32 i;
for( i=0; i<PDC_NUM_KEYS; i++ )
{
colors[i].set( 1.0, 1.0, 1.0, 1.0 );
sizes[i] = 1.0;
}
times[0] = 0.0f;
times[1] = 0.33f;
times[2] = 0.66f;
times[3] = 1.0f;
texCoords[0].set(0.0,0.0); // texture coords at 4 corners
texCoords[1].set(0.0,1.0); // of particle quad
texCoords[2].set(1.0,1.0); // (defaults to entire particle)
texCoords[3].set(1.0,0.0);
animTexTiling.set(0,0); // tiling dimensions
animTexFramesString = NULL; // string of animation frame indices
animTexUVs = NULL; // array of tile vertex UVs
textureName = NULL; // texture filename
textureHandle = NULL; // loaded texture handle
}
//-----------------------------------------------------------------------------
// Destructor
//-----------------------------------------------------------------------------
ParticleData::~ParticleData()
{
if (animTexUVs)
{
delete [] animTexUVs;
}
}
FRangeValidator dragCoefFValidator(0.f, 5.f);
FRangeValidator gravCoefFValidator(-10.f, 10.f);
FRangeValidator spinRandFValidator(-1000.f, 1000.f);
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//-----------------------------------------------------------------------------
// initPersistFields
//-----------------------------------------------------------------------------
void ParticleData::initPersistFields()
{
addFieldV( "dragCoefficient", TYPEID< F32 >(), Offset(dragCoefficient, ParticleData), &dragCoefFValidator,
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"Particle physics drag amount." );
addField( "windCoefficient", TYPEID< F32 >(), Offset(windCoefficient, ParticleData),
"Strength of wind on the particles." );
addFieldV( "gravityCoefficient", TYPEID< F32 >(), Offset(gravityCoefficient, ParticleData), &gravCoefFValidator,
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"Strength of gravity on the particles." );
addFieldV( "inheritedVelFactor", TYPEID< F32 >(), Offset(inheritedVelFactor, ParticleData), &CommonValidators::NormalizedFloat,
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"Amount of emitter velocity to add to particle initial velocity." );
addField( "constantAcceleration", TYPEID< F32 >(), Offset(constantAcceleration, ParticleData),
"Constant acceleration to apply to this particle." );
addField( "lifetimeMS", TYPEID< S32 >(), Offset(lifetimeMS, ParticleData),
"Time in milliseconds before this particle is destroyed." );
addField( "lifetimeVarianceMS", TYPEID< S32 >(), Offset(lifetimeVarianceMS, ParticleData),
"Variance in lifetime of particle, from 0 - lifetimeMS." );
addField( "spinSpeed", TYPEID< F32 >(), Offset(spinSpeed, ParticleData),
"Speed at which to spin the particle." );
addFieldV( "spinRandomMin", TYPEID< F32 >(), Offset(spinRandomMin, ParticleData), &spinRandFValidator,
"Minimum allowed spin speed of this particle, between -1000 and spinRandomMax." );
addFieldV( "spinRandomMax", TYPEID< F32 >(), Offset(spinRandomMax, ParticleData), &spinRandFValidator,
"Maximum allowed spin speed of this particle, between spinRandomMin and 1000." );
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addField( "useInvAlpha", TYPEID< bool >(), Offset(useInvAlpha, ParticleData),
"@brief Controls how particles blend with the scene.\n\n"
"If true, particles blend like ParticleBlendStyle NORMAL, if false, "
"blend like ParticleBlendStyle ADDITIVE.\n"
"@note If ParticleEmitterData::blendStyle is set, it will override this value." );
addField( "animateTexture", TYPEID< bool >(), Offset(animateTexture, ParticleData),
"If true, allow the particle texture to be an animated sprite." );
addField( "framesPerSec", TYPEID< S32 >(), Offset(framesPerSec, ParticleData),
"If animateTexture is true, this defines the frames per second of the "
"sprite animation." );
addField( "textureCoords", TYPEID< Point2F >(), Offset(texCoords, ParticleData), 4,
"@brief 4 element array defining the UV coords into textureName to use "
"for this particle.\n\n"
"Coords should be set for the first tile only when using animTexTiling; "
"coordinates for other tiles will be calculated automatically. \"0 0\" is "
"top left and \"1 1\" is bottom right." );
addField( "animTexTiling", TYPEID< Point2I >(), Offset(animTexTiling, ParticleData),
"@brief The number of frames, in rows and columns stored in textureName "
"(when animateTexture is true).\n\n"
"A maximum of 256 frames can be stored in a single texture when using "
"animTexTiling. Value should be \"NumColumns NumRows\", for example \"4 4\"." );
addField( "animTexFrames", TYPEID< StringTableEntry >(), Offset(animTexFramesString,ParticleData),
"@brief A list of frames and/or frame ranges to use for particle "
"animation if animateTexture is true.\n\n"
"Each frame token must be separated by whitespace. A frame token must be "
"a positive integer frame number or a range of frame numbers separated "
"with a '-'. The range separator, '-', cannot have any whitspace around "
"it.\n\n"
"Ranges can be specified to move through the frames in reverse as well "
"as forward (eg. 19-14). Frame numbers exceeding the number of tiles will "
"wrap.\n"
"@tsexample\n"
"animTexFrames = \"0-16 20 19 18 17 31-21\";\n"
"@endtsexample\n" );
addField( "textureName", TYPEID< StringTableEntry >(), Offset(textureName, ParticleData),
"Texture file to use for this particle." );
addField( "animTexName", TYPEID< StringTableEntry >(), Offset(textureName, ParticleData),
"@brief Texture file to use for this particle if animateTexture is true.\n\n"
"Deprecated. Use textureName instead." );
// Interpolation variables
addField( "colors", TYPEID< LinearColorF >(), Offset(colors, ParticleData), PDC_NUM_KEYS,
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"@brief Particle RGBA color keyframe values.\n\n"
"The particle color will linearly interpolate between the color/time keys "
"over the lifetime of the particle." );
addProtectedField( "sizes", TYPEID< F32 >(), Offset(sizes, ParticleData), &protectedSetSizes,
&defaultProtectedGetFn, PDC_NUM_KEYS,
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"@brief Particle size keyframe values.\n\n"
"The particle size will linearly interpolate between the size/time keys "
"over the lifetime of the particle." );
addProtectedField( "times", TYPEID< F32 >(), Offset(times, ParticleData), &protectedSetTimes,
&defaultProtectedGetFn, PDC_NUM_KEYS,
"@brief Time keys used with the colors and sizes keyframes.\n\n"
"Values are from 0.0 (particle creation) to 1.0 (end of lifespace)." );
Parent::initPersistFields();
}
//-----------------------------------------------------------------------------
// Pack data
//-----------------------------------------------------------------------------
void ParticleData::packData(BitStream* stream)
{
Parent::packData(stream);
stream->writeFloat(dragCoefficient / 5, 10);
if( stream->writeFlag(windCoefficient != sgDefaultWindCoefficient ) )
stream->write(windCoefficient);
if (stream->writeFlag(gravityCoefficient != 0.0f))
stream->writeSignedFloat(gravityCoefficient / 10, 12);
stream->writeFloat(inheritedVelFactor, 9);
if( stream->writeFlag( constantAcceleration != sgDefaultConstantAcceleration ) )
stream->write(constantAcceleration);
stream->write( lifetimeMS );
stream->write( lifetimeVarianceMS );
if( stream->writeFlag( spinSpeed != sgDefaultSpinSpeed ) )
stream->write(spinSpeed);
if(stream->writeFlag(spinRandomMin != sgDefaultSpinRandomMin || spinRandomMax != sgDefaultSpinRandomMax))
{
stream->writeInt((S32)(spinRandomMin + 1000), 11);
stream->writeInt((S32)(spinRandomMax + 1000), 11);
}
stream->writeFlag(useInvAlpha);
S32 i, count;
// see how many frames there are:
for(count = 0; count < 3; count++)
if(times[count] >= 1)
break;
count++;
stream->writeInt(count-1, 2);
for( i=0; i<count; i++ )
{
stream->writeFloat( colors[i].red, 7);
stream->writeFloat( colors[i].green, 7);
stream->writeFloat( colors[i].blue, 7);
stream->writeFloat( colors[i].alpha, 7);
stream->writeFloat( sizes[i]/MaxParticleSize, 14);
stream->writeFloat( times[i], 8);
}
if (stream->writeFlag(textureName && textureName[0]))
stream->writeString(textureName);
for (i = 0; i < 4; i++)
mathWrite(*stream, texCoords[i]);
if (stream->writeFlag(animateTexture))
{
if (stream->writeFlag(animTexFramesString && animTexFramesString[0]))
{
stream->writeString(animTexFramesString);
}
mathWrite(*stream, animTexTiling);
stream->writeInt(framesPerSec, 8);
}
}
//-----------------------------------------------------------------------------
// Unpack data
//-----------------------------------------------------------------------------
void ParticleData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
dragCoefficient = stream->readFloat(10) * 5;
if(stream->readFlag())
stream->read(&windCoefficient);
else
windCoefficient = sgDefaultWindCoefficient;
if (stream->readFlag())
gravityCoefficient = stream->readSignedFloat(12)*10;
else
gravityCoefficient = 0.0f;
inheritedVelFactor = stream->readFloat(9);
if(stream->readFlag())
stream->read(&constantAcceleration);
else
constantAcceleration = sgDefaultConstantAcceleration;
stream->read( &lifetimeMS );
stream->read( &lifetimeVarianceMS );
if(stream->readFlag())
stream->read(&spinSpeed);
else
spinSpeed = sgDefaultSpinSpeed;
if(stream->readFlag())
{
spinRandomMin = (F32)(stream->readInt(11) - 1000);
spinRandomMax = (F32)(stream->readInt(11) - 1000);
}
else
{
spinRandomMin = sgDefaultSpinRandomMin;
spinRandomMax = sgDefaultSpinRandomMax;
}
useInvAlpha = stream->readFlag();
S32 i;
S32 count = stream->readInt(2) + 1;
for(i = 0;i < count; i++)
{
colors[i].red = stream->readFloat(7);
colors[i].green = stream->readFloat(7);
colors[i].blue = stream->readFloat(7);
colors[i].alpha = stream->readFloat(7);
sizes[i] = stream->readFloat(14) * MaxParticleSize;
times[i] = stream->readFloat(8);
}
textureName = (stream->readFlag()) ? stream->readSTString() : 0;
for (i = 0; i < 4; i++)
mathRead(*stream, &texCoords[i]);
animateTexture = stream->readFlag();
if (animateTexture)
{
animTexFramesString = (stream->readFlag()) ? stream->readSTString() : 0;
mathRead(*stream, &animTexTiling);
framesPerSec = stream->readInt(8);
}
}
bool ParticleData::protectedSetSizes( void *object, const char *index, const char *data)
{
ParticleData *pData = static_cast<ParticleData*>( object );
F32 val = dAtof(data);
U32 i;
if (!index)
return (val >= 0.f && val <= MaxParticleSize);
else
i = dAtoui(index);
pData->sizes[i] = mClampF( val, 0.f, MaxParticleSize );
return false;
}
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bool ParticleData::protectedSetTimes( void *object, const char *index, const char *data)
{
ParticleData *pData = static_cast<ParticleData*>( object );
F32 val = dAtof(data);
U32 i;
if (!index)
return (val >= 0.f && val <= 1.f);
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else
i = dAtoui(index);
pData->times[i] = mClampF( val, 0.f, 1.f );
return false;
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}
//-----------------------------------------------------------------------------
// onAdd
//-----------------------------------------------------------------------------
bool ParticleData::onAdd()
{
if (Parent::onAdd() == false)
return false;
if (dragCoefficient < 0.0) {
Con::warnf(ConsoleLogEntry::General, "ParticleData(%s) drag coeff less than 0", getName());
dragCoefficient = 0.0f;
}
if (lifetimeMS < 1) {
Con::warnf(ConsoleLogEntry::General, "ParticleData(%s) lifetime < 1 ms", getName());
lifetimeMS = 1;
}
if (lifetimeVarianceMS >= lifetimeMS) {
Con::warnf(ConsoleLogEntry::General, "ParticleData(%s) lifetimeVariance >= lifetime", getName());
lifetimeVarianceMS = lifetimeMS - 1;
}
if (spinSpeed > 1000.f || spinSpeed < -1000.f) {
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Con::warnf(ConsoleLogEntry::General, "ParticleData(%s) spinSpeed invalid", getName());
return false;
}
if (spinRandomMin > 1000.f || spinRandomMin < -1000.f) {
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Con::warnf(ConsoleLogEntry::General, "ParticleData(%s) spinRandomMin invalid", getName());
spinRandomMin = -360.0;
return false;
}
if (spinRandomMin > spinRandomMax) {
Con::warnf(ConsoleLogEntry::General, "ParticleData(%s) spinRandomMin greater than spinRandomMax", getName());
spinRandomMin = spinRandomMax - (spinRandomMin - spinRandomMax );
return false;
}
if (spinRandomMax > 1000.f || spinRandomMax < -1000.f) {
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Con::warnf(ConsoleLogEntry::General, "ParticleData(%s) spinRandomMax invalid", getName());
spinRandomMax = 360.0;
return false;
}
if (framesPerSec > 255)
{
Con::warnf(ConsoleLogEntry::General, "ParticleData(%s) framesPerSec > 255, too high", getName());
framesPerSec = 255;
return false;
}
times[0] = 0.0f;
for (U32 i = 1; i < 4; i++) {
if (times[i] < times[i-1]) {
Con::warnf(ConsoleLogEntry::General, "ParticleData(%s) times[%d] < times[%d]", getName(), i, i-1);
times[i] = times[i-1];
}
}
// Here we validate parameters
if (animateTexture)
{
// Tiling dimensions must be positive and non-zero
if (animTexTiling.x <= 0 || animTexTiling.y <= 0)
{
Con::warnf(ConsoleLogEntry::General,
"ParticleData(%s) bad value(s) for animTexTiling [%d or %d <= 0], invalid datablock",
animTexTiling.x, animTexTiling.y, getName());
return false;
}
// Indices must fit into a byte so these are also bad
if (animTexTiling.x * animTexTiling.y > 256)
{
Con::warnf(ConsoleLogEntry::General,
"ParticleData(%s) bad values for animTexTiling [%d*%d > %d], invalid datablock",
animTexTiling.x, animTexTiling.y, 256, getName());
return false;
}
// A list of frames is required
if (!animTexFramesString || !animTexFramesString[0])
{
Con::warnf(ConsoleLogEntry::General, "ParticleData(%s) no animTexFrames, invalid datablock", getName());
return false;
}
// The frame list cannot be too long.
if (animTexFramesString && dStrlen(animTexFramesString) > 255)
{
Con::errorf(ConsoleLogEntry::General, "ParticleData(%s) animTexFrames string too long [> 255 chars]", getName());
return false;
}
}
return true;
}
//-----------------------------------------------------------------------------
// preload
//-----------------------------------------------------------------------------
bool ParticleData::preload(bool server, String &errorStr)
{
if (Parent::preload(server, errorStr) == false)
return false;
bool error = false;
if(!server)
{
// Here we attempt to load the particle's texture if specified. An undefined
// texture is *not* an error since the emitter may provide one.
if (textureName && textureName[0])
{
textureHandle = GFXTexHandle(textureName, &GFXStaticTextureSRGBProfile, avar("%s() - textureHandle (line %d)", __FUNCTION__, __LINE__));
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if (!textureHandle)
{
errorStr = String::ToString("Missing particle texture: %s", textureName);
error = true;
}
}
if (animateTexture)
{
// Here we parse animTexFramesString into byte-size frame numbers in animTexFrames.
// Each frame token must be separated by whitespace.
// A frame token must be a positive integer frame number or a range of frame numbers
// separated with a '-'.
// The range separator, '-', cannot have any whitspace around it.
// Ranges can be specified to move through the frames in reverse as well as forward.
// Frame numbers exceeding the number of tiles will wrap.
// example:
// "0-16 20 19 18 17 31-21"
S32 n_tiles = animTexTiling.x * animTexTiling.y;
AssertFatal(n_tiles > 0 && n_tiles <= 256, "Error, bad animTexTiling setting." );
animTexFrames.clear();
char* tokCopy = new char[dStrlen(animTexFramesString) + 1];
dStrcpy(tokCopy, animTexFramesString);
char* currTok = dStrtok(tokCopy, " \t");
while (currTok != NULL)
{
char* minus = dStrchr(currTok, '-');
if (minus)
{
// add a range of frames
*minus = '\0';
S32 range_a = dAtoi(currTok);
S32 range_b = dAtoi(minus+1);
if (range_b < range_a)
{
// reverse frame range
for (S32 i = range_a; i >= range_b; i--)
animTexFrames.push_back((U8)(i % n_tiles));
}
else
{
// forward frame range
for (S32 i = range_a; i <= range_b; i++)
animTexFrames.push_back((U8)(i % n_tiles));
}
}
else
{
// add one frame
animTexFrames.push_back((U8)(dAtoi(currTok) % n_tiles));
}
currTok = dStrtok(NULL, " \t");
}
// Here we pre-calculate the UVs for each frame tile, which are
// tiled inside the UV region specified by texCoords. Since the
// UVs are calculated using bilinear interpolation, the texCoords
// region does *not* have to be an axis-aligned rectangle.
if (animTexUVs)
delete [] animTexUVs;
animTexUVs = new Point2F[(animTexTiling.x+1)*(animTexTiling.y+1)];
// interpolate points on the left and right edge of the uv quadrangle
Point2F lf_pt = texCoords[0];
Point2F rt_pt = texCoords[3];
// per-row delta for left and right interpolated points
Point2F lf_d = (texCoords[1] - texCoords[0])/(F32)animTexTiling.y;
Point2F rt_d = (texCoords[2] - texCoords[3])/(F32)animTexTiling.y;
S32 idx = 0;
for (S32 yy = 0; yy <= animTexTiling.y; yy++)
{
Point2F p = lf_pt;
Point2F dp = (rt_pt - lf_pt)/(F32)animTexTiling.x;
for (S32 xx = 0; xx <= animTexTiling.x; xx++)
{
animTexUVs[idx++] = p;
p += dp;
}
lf_pt += lf_d;
rt_pt += rt_d;
}
// cleanup
delete [] tokCopy;
numFrames = animTexFrames.size();
}
}
return !error;
}
//-----------------------------------------------------------------------------
// Initialize particle
//-----------------------------------------------------------------------------
void ParticleData::initializeParticle(Particle* init, const Point3F& inheritVelocity)
{
init->dataBlock = this;
// Calculate the constant accleration...
init->vel += inheritVelocity * inheritedVelFactor;
init->acc = init->vel * constantAcceleration;
// Calculate this instance's lifetime...
init->totalLifetime = lifetimeMS;
if (lifetimeVarianceMS != 0)
init->totalLifetime += S32(gRandGen.randI() % (2 * lifetimeVarianceMS + 1)) - S32(lifetimeVarianceMS);
// assign spin amount
init->spinSpeed = spinSpeed * gRandGen.randF( spinRandomMin, spinRandomMax );
}
bool ParticleData::reload(char errorBuffer[256])
{
bool error = false;
if (textureName && textureName[0])
{
textureHandle = GFXTexHandle(textureName, &GFXStaticTextureSRGBProfile, avar("%s() - textureHandle (line %d)", __FUNCTION__, __LINE__));
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if (!textureHandle)
{
dSprintf(errorBuffer, 256, "Missing particle texture: %s", textureName);
error = true;
}
}
/*
numFrames = 0;
for( S32 i=0; i<PDC_MAX_TEX; i++ )
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{
if( textureNameList[i] && textureNameList[i][0] )
{
textureList[i] = TextureHandle( textureNameList[i], MeshTexture );
if (!textureList[i].getName())
{
dSprintf(errorBuffer, 256, "Missing particle texture: %s", textureNameList[i]);
error = true;
}
numFrames++;
}
}
*/
return !error;
}
DefineEngineMethod(ParticleData, reload, void, (),,
"Reloads this particle.\n"
"@tsexample\n"
"// Get the editor's current particle\n"
"%particle = PE_ParticleEditor.currParticle\n\n"
"// Change a particle value\n"
"%particle.setFieldValue( %propertyField, %value );\n\n"
"// Reload it\n"
"%particle.reload();\n"
"@endtsexample\n" )
{
char errorBuffer[256];
object->reload(errorBuffer);
}